SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-08-19, 07:42 PM | #1 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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Modding This Game
I've had it for a while and was letting it sit until a lot of the bugs had been worked out. To mod this I just want to be sure that it's similar to SH3 and such. Just use JSGME, put the files in I want to use and then enable them? Just asking as it's been years since I've used it. I have it for SH4 and have never made any changes to it since installing.
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07-09-19, 10:52 AM | #2 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 417
Downloads: 249
Uploads: 0
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To this day modding uboat is only copying the modded files in your
uboat data directory |
07-10-19, 08:19 PM | #3 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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Thanks for the reply back! I'd read one of the mods that talked about using JSGME so I thought I'd ask.
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07-11-19, 08:26 AM | #4 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 417
Downloads: 249
Uploads: 0
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I only use ragtag's and Vlostok's mod and they don't use jsgme.
Ragtak uses a installer now |
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