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Old 05-04-13, 12:41 PM   #1
SkyBaron
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Default [REL] SkyBaron's Bold Sound Effect for SH5

SkyBaron's Bold SFX for SH5 v 1.0

This mod will add the fizzing sound effect of calcium hydride reacting with sea water to the default "mute" bold decoys. It also makes the decoys audible through the hydrophone.

Quick video showing the effect:

I've used volodya61's "All sounds included" sh.sdl, so this mod should be compatible with most mods that change sh.sdl.


Download Link: http://www.mediafire.com/?qe2ktv1tsd9uf5f


Hope you enjoy it!
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Old 05-04-13, 01:31 PM   #2
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Old 05-04-13, 01:33 PM   #3
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Another good one! Thank you SkyBaron
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Old 05-04-13, 04:16 PM   #4
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Well done SkyBaron!

EDIT: works nice, both sounds external and in hydrophone! Very cool!

Last edited by Fifi; 05-04-13 at 05:31 PM.
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Old 05-04-13, 07:56 PM   #5
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Quote:
Originally Posted by Fifi View Post
Well done SkyBaron!

EDIT: works nice, both sounds external and in hydrophone! Very cool!
Another satisfied costumer I'm glad it's working!
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Old 05-05-13, 04:46 AM   #6
volodya61
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Yep, just checked it in campaign.. works fine
Added it to my Combined sounds mod..
Are you going to add to the game any new sounds?
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Old 05-06-13, 03:13 AM   #7
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Was talking too fast...the mod is working nice at end of list, but didn't noticed some of my other sounds (mainly DBSM) are almost gone, very very volume reduced...not to say not working anymore
And at begining of list, your mod just doesn't work.

I highly suspect the sh.sdl file for responsible, because i remember some time ago, i activated the "all sound file" of Volodya with same result...

Any soluce? (my current list is available here: http://www.subsim.com/radioroom/show...20&postcount=1)
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Old 05-06-13, 05:04 AM   #8
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Quote:
Originally Posted by Fifi View Post
...my other sounds (mainly DBSM) are almost gone, very very volume reduced...not to say not working anymore
And at begining of list, your mod just doesn't work.
I highly suspect the sh.sdl file for responsible, because i remember some time ago, i activated the "all sound file" of Volodya with same result...
Any soluce?
Well, anytime you can open up sh.sdl in S3D and change the volume of any sound by yourself.. why not?
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Old 05-06-13, 05:26 AM   #9
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Quote:
Originally Posted by volodya61 View Post
Well, anytime you can open up sh.sdl in S3D and change the volume of any sound by yourself.. why not?
Didn't know i could open it with S3D!

EDIT: sounds i can't almost hear with this mod, are already set on 97% volume in sh file...

Last edited by Fifi; 05-06-13 at 06:58 AM.
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Old 05-06-13, 07:44 AM   #10
SkyBaron
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Quote:
Originally Posted by Fifi View Post
Was talking too fast...the mod is working nice at end of list, but didn't noticed some of my other sounds (mainly DBSM) are almost gone, very very volume reduced...not to say not working anymore
And at begining of list, your mod just doesn't work.

I highly suspect the sh.sdl file for responsible, because i remember some time ago, i activated the "all sound file" of Volodya with same result...

Any soluce? (my current list is available here: http://www.subsim.com/radioroom/show...20&postcount=1)

Read the readme file, it tells you how to costumize your own sh.sdl for this mod.
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Old 05-06-13, 05:46 PM   #11
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That did it!
I just copied/pasted your 2 stuff via S3D in my last sh file in list order (in my case was in SH5 life boats) and deleted your mod sh file...everything works a charm, and i have back all my sounds
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