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Old 04-11-11, 03:47 PM   #181
Herman
Ace of the Deep
 
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Default Harpoon 3 scenarios for the PlayersDB

[Following some players' pleas for assistance, Lesson9 is the start of a series of tutorials to be written as needed and as requested about the new features introduced by ANW and HUE that are not currently covered by the official tutorials.]

The 23rd NEW Harpoon scenario of the year!

Lesson IX: Underway Replenishment, Boarding, and Take-over




The purpose of this lesson is to familiarize the user with the Underway Replenishment, Boarding, and Take-over functions.

Since this lesson requires transit between points for the ship under the user's command, it will be necessary for the user to use the time compression feature. Consult the Harpoon II Command Card for the appropriate hot keys used to control time compression. When running this lesson you should increase the compression of time between contacts to no more than 1 minute of compression. Be prepared to resume 1 second level upon making a contact. If you run this tutorial lesson at a high time compression rate, you will not be able to properly respond to the contacts.

Following this lesson the user should be familiar with the following:

1. Conduct an Underway Replenishment evolution
2. Board and Take control of an enemy vessel
3. Take control of an enemy facility.

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



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Old 04-19-11, 01:14 PM   #182
Herman
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Default Harpoon 3 scenarios for the PlayersDB

The 25th NEW Harpoon scenario of the year!

Operation Journeyman




Tensions in Argentina were high throughout the 70s. Border conflicts with Chile, a poor economic situation, and a lingering dispute over the Falkland Islands made UK Prime Minister Callaghan regularly check how fast SSNs could get to the South Atlantic as a deterrent to Argentina.

In November 1977, Britain announced that a nuclear submarine had arrived in the South Atlantic in response to the setting up of a naval base on South Thule by Argentina.

Britain warned that the British citizens in the South Atlantic had elected to remain part of the British Empire and that its deployment of a RN SSN was aimed to deter further violence.

Author: Freek Schepers

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



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Old 04-29-11, 10:11 AM   #183
Herman
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Default Harpoon 3 scenarios for the PlayersDB

The 26th NEW Harpoon scenario of the year!

15.0 The Last Exocet




The Argentines believed that they had damaged Hermes in the attack of May 25, which claimed Atlantic Conveyor. With only one AM.39 missile remaining, the target needed to be selected for maximum effect: Invincible.

The Argentines knew that the British carrier was operating about 100nm east of Puerto Argentino (Port Stanley), based on where the Harriers were disappearing from the radar screen of the TPS-43. The attackers planned to bypass the British screen of ships to the south, then turn north for the final attack run.

This scenario was inspired by the situation depicted by Ed Kettler in the July 1992 SitRep publication from Clash of Arms and has been written with technical assistance provided by Facundo Bonaldi.

Many thanks to Freek Schepers for his valuable testing assistance

Author: Herman Hum and Facundo Bonaldi

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



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Old 04-30-11, 12:03 AM   #184
Blacklight
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Thanks Herman !
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Old 04-30-11, 01:04 AM   #185
Herman
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Default Harpoon 3 scenarios for the PlayersDB

You're very welcome, Scott. It's always nice to hear from satisfied players.
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Old 05-06-11, 07:09 PM   #186
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Default Harpoon 3 scenarios for the PlayersDB

The 29th NEW Harpoon scenario of the year!

07.2 Foxhunt




"In a carefully planned series of attacks, the Warsaw Pact begins a war against NATO. Their goal is to seize West Germany, gutting NATO militarily and economically. The Soviets will demand a high price for Germany's return, or assimilate its industry and technology for their own use."

"Large scale strikes by Soviet Naval Aviation (SNA) on NATO port facilities and energy infrastructure slow reinforcements and disrupt transportation.

Spetsnaz attacks further disrupt transportation and communications lines. One group, landing in Norway, cuts a critical North-South reinforcement highway. Soviet forces, landing near Tromso, Norway, rapidly secure the northern third of the country, then head south.

Keflavik, Iceland, a vital base for maritime patrol aircraft and fighters as well as a SOSUS station, is pounded by land-attack SS-N-3s from Echo II-class SSGNs. Using a combination of fuel-air-explosive and persistent chemical warheads, this vital base is neutralized for the critical opening phase of the war. By the time it recovers, the Russians figure it won't matter.

The first few days of the war find the Soviets advancing through Europe and NATO reeling. Decision-makers in Washington, London, and Paris must decide whether or not to use nuclear weapons to redress the imbalance."

"The first major convoy, escorted by a group led by USS Leyte Gulf, has left the United States enroute to Germany. SNA strike regiments have mounted a number of small-scale operations without success. Naval intelligence has positioned assets to predict the time before the Soviets attempt a full-scale strike on the vital convoy."

1.0 SitRep:

Soviet Naval Aviation has exacted a heavy toll from NATO shipping. NATO has replied in turn by attacking SNA bases on the Kola Peninsula. One such attack severely damaged Shagui.

This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



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Old 05-21-11, 12:48 AM   #187
Herman
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Default Harpoon 3 scenarios for the PlayersDB

The 32nd NEW Harpoon scenario of the year!

14.0 The Bastion




'NATO Intelligence has determined the possible locations of several Soviet SSBN patrol areas. One of the newest and best NATO submarines has been ordered to enter one zone, where a Typhoon-class SSBN is probably hiding. The patrol zone is located under the Marginal Ice Zone (MIZ), in a minefield. The NATO sub is to destroy the sub and its escort, showing the Soviets that NATO is capable of beating its best in its home territory.

The Marginal Ice Zone (MIZ) is an area of large ice floes covering roughly 75% of the sea surface. There is no possibility of air or surface units operating in these waters. The collision of ice chunks creates a high background noise, while their melting affects the local water salinity, which does strange things to sound beams. Additionally, the uneven underwater surface of the ice floes causes massive reverberations for active sonar.'

This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



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Old 05-26-11, 02:37 PM   #188
Herman
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Default Harpoon 3 scenarios for the PlayersDB

The 52nd NEW Harpoon scenario of the year!

Scenario Design Tutorial




The purpose of the PlayersDB Scenario Design Tutorial Battleset is to familiarize users with the scenario creation process through the commands found under the Edit pull-down menu of the Scenario Editor. Users of these Scenario Design Tutorials are presumed to have already completed the nine Original Tutorial[*]Lessons included with the Complete PlayersDB Library.
  • Lesson 41 Planning and Design
  • Lesson 42 Map Generation
  • Lesson 43 Creating Sides
  • Lesson 44 Setting Postures
  • Lesson 45 Creating an Air Base
  • Lesson 46 Adding Base Aircraft
  • Lesson 47 Adding Ships
  • Lesson 48 Alternate Start Points
  • Lesson 49 Missions
  • Lesson 50 Victory Condition Levels
  • Lesson 51 ViCond Parameters
  • Lesson 52 ViCond Protect
  • Lesson 53 ViCond Station
  • Lesson 54 ViCond Protect Station
  • Lesson 55 Show All
  • Lesson 56 Rebuild Function
  • Lesson 57 Writing Orders
  • Lesson 58 Batch Rebuild [ANW]
  • Lesson 59 Sonar Conditions [HUE]

Many thanks for the exceptional testing assistance rendered by Mario Fernandez (a.k.a. CaptPiluso).

Additional assistance may be found at:

http://www.harplonkhq.com/Harpoon/H3Tutorial.htm
http://www.harplonkhq.com/Harpoon/ANWTutorial.htm

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



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Old 06-15-11, 12:08 AM   #189
Herman
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Default Harpoon 3 scenarios for the PlayersDB

The 54th NEW Harpoon scenario of the year!

02.3 Night Action



Sea of Dragons Battleset - Korean Standoff

A period of rising tension, sparked by the U.S. announcement for withdrawal of the 2nd Division, has characterized relations between North and South Korea. Border incursions by North Korean special forces have increased and several acts of terrorism, carried out in strategic cities (e.g. the destruction of Pusan's main railway signaling centre), have been identified as occurring under North Korean instructions. The rhetoric issuing from both governments has become increasingly bellicose. In order to show commitment, the U.S. has moved the 7th Fleet to the East China Sea and has sent across both ground reinforcements and munitions. Although a number of U.N. resolutions have been passed, condemning the belligerent moves, only the U.K. and the Australians offer more than vocal support. A U.K. Marine Commando is flown to Twenty-Nine Palms and two frigates sent from the Gulf. Australia offers a battalion of troops, a DDG, and two frigates.

This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms.

1.0 SitRep:

As part of the invasion plan for the Western Combined Army, a joint Marine and Special Forces regiment is to be inserted near the town of Sokch'o. The convoy will set out from Wonsan and will use darkness and the cover of the shoreline to achieve a safe transit. Contact with the enemy is to be avoided unless the safety of the transports is compromised.

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



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Old 06-23-11, 08:23 PM   #190
Herman
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Default Harpoon 3 scenarios for the PlayersDB

The 55th NEW Harpoon scenario of the year!

Dine and Dash




Venezuela has finished it's progression towards a Communist dictatorship after purging the political hierarchy of any remaining opposition and nationalizing the last few privately owned industries in the country. Numerous company leaders, foreign workers, and political opposition members have been arrested. Meanwhile, the Venezuelan government has increased its support of FARC terrorist attacks and kidnappings in neighbouring Colombia with armed conflict becoming a daily occurrence inside Colombia and along the two countries' mutual border. Foreign nationals were originally detained for 'protective' reasons. However, there has been no indication if they will be released.

A small group of foreign workers and opposition party members have managed to escape capture thus far and are awaiting a way out of the country. The only path of escape for these wanted individuals depends on the lone unit in the area -- an American destroyer.

This scenario was originally written by JC Pope (a.k.a. NefariousKoel) for Harpoon Classic and has been re-written for Harpoon3 and the PlayersDB with the consent of the author.

Many thanks to Freek Schepers for his kind assistance in testing this scenario.

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



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Old 07-09-11, 09:11 PM   #191
Herman
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Default Harpoon 3 scenarios for the PlayersDB

The 56th NEW Harpoon scenario of the year!

Lesson 60: Class Restrictions




The purpose of this lesson is to familiarize users with the scenario creation process through the commands found under the Edit pull-down menu of the Scenario Editor.

Users of these Scenario Design Tutorials are presumed to have already completed the eight Original Tutorial Lessons included with the Complete PlayersDB Library.

Following this lesson, the user should be able to:

1. Use class restrictions by time
2. Insert complete installations

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



FilesOfScenShare


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Old 07-14-11, 11:25 PM   #192
Herman
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Default Harpoon 3 scenarios for the PlayersDB

The 57th NEW Harpoon scenario of the year!

02.6 Night Action



Sea of Dragons Battleset - Korean Standoff

A period of rising tension, sparked by the U.S. announcement for withdrawal of the 2nd Division, has characterized relations between North and South Korea. Border incursions by North Korean special forces have increased and several acts of terrorism, carried out in strategic cities (e.g. the destruction of Pusan's main railway signaling centre), have been identified as occurring under North Korean instructions. The rhetoric issuing from both governments has become increasingly bellicose. In order to show commitment, the U.S. has moved the 7th Fleet to the East China Sea and has sent across both ground reinforcements and munitions. Although a number of U.N. resolutions have been passed, condemning the belligerent moves, only the U.K. and the Australians offer more than vocal support. A U.K. Marine Commando is flown to Twenty-Nine Palms and two frigates sent from the Gulf. Australia offers a battalion of troops, a DDG, and two frigates.

This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms.

1.0 SitRep:

As part of the invasion plan for the Western Combined Army, a joint Marine and Special Forces regiment is to be inserted near the town of Sokch'o. The convoy will set out from Wonsan and will use darkness and the cover of the shoreline to achieve a safe transit. Contact with the enemy is to be avoided unless the safety of the transports is compromised.

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



FilesOfScenShare


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Old 08-01-11, 12:05 PM   #193
Herman
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Location: Canada
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Downloads: 270
Uploads: 1046


Default Harpoon 3 scenarios for the PlayersDB

The 60th NEW Harpoon scenario of the year!

The First Team




This scenario depicts USS Midway's air group attacking a powerful Soviet Surface Action Group (SAG) in the Pacific. If the Soviet ships can get into launch position, they will conduct a coordinated strike with two regiments of Backfires flying from the Kamchatka Peninsula. The US commander must cripple the SAG before it gets within launch range and demonstrates both how the US Navy planned to deal with a Soviet SAG and how the Soviets planned to use layered defenses on their warships to defend against air attack.

This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.

Author: Herman Hum

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions



FilesOfScenShare


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Old 08-01-11, 05:45 PM   #194
CapitanPiluso
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Default

Thanks for another new scen :

Considering your scens release,I am seriously considering moving to Pluton, where days are equivalent to 6 "earth days" and then I can get the time to finish all of these new scens.
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Old 08-01-11, 06:58 PM   #195
Herman
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Moving to the pariah planet of the solar system to play Harpoon would certainly be appropriate.

Sorry, I forgot to mention the kind assistance rendered by folks like yourself and Ryan Anderson (a.k.a. Wolff) in testing this scenario for release.
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