SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-15-11, 04:29 PM | #1171 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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RA 1.31 is out with either complete package or incremental upgrade from 1.3
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02-15-11, 08:14 PM | #1172 |
Ocean Warrior
Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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Well, I think there's more to fix. I finally got a chance to try the mod, and I'm underwhelmed by the performance of the Standard missiles. Their Kinetic energy seems too low at just above 1,000 knots. Correct me if I'm wrong but I thought all versions of Standard were capable of Mach 3.5 flight. In addition, the TASM's fired by ships in my battlegroup seem to always crash into the ocean once they reach a distance over the horizon from the firing platform. Not too good IMO.
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02-18-11, 04:06 AM | #1173 |
Grey Wolf
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Complete Package (as one single file) and the incremental update are up over at the CADC File repository.
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02-18-11, 12:28 PM | #1174 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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CrazyIvan aka GrayOwl here has announced that he will no more be part of the RA team, we in France have appreciated interacting with RA team and Ivan to improve the game, and we are proud to salute him and wish him good luck and a good breeze for his new challenges, cheers.
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02-18-11, 06:06 PM | #1175 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Yeah I read that too in Redrogers. We wish you the best GrayOwl! Stick around at subsim will you?
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02-19-11, 06:21 AM | #1176 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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The wake homing torpedoes bug has been removed by RA team, fix can be downloaded form Redrodgers site. Thanks, this is a big step forward
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02-19-11, 10:53 AM | #1177 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Quote:
Well if the guys at Sonalysts don't hire these modders to work on the next game SHAME on them. |
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02-20-11, 11:44 PM | #1178 |
Helmsman
Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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Excel document, what is it for?
I'm scratching my head trying to figure out what the excel doc. " Shipwreck Employment guide" is for, in the RA Doc file?
I have been really enjoying this mod as of late. Fantastic job |
02-21-11, 12:01 AM | #1179 | |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Quote:
Is that it? I remember being annoyed so much when knowing wake homing wouldn't work for human players WHEN I play online with a Red submarine. RA has made wake homing much more prevalent in Red arsenal and not being able to use them is like playing with one arm tied to your back. That meant no passive of most Russian torpedoes and the potent 65-56 was useless. Ouch.
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Last edited by Castout; 02-21-11 at 12:24 AM. |
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02-21-11, 11:20 PM | #1180 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Is it too much if we ask to the wonderful RA team that the torpedo reference to disappear from fire control station if there was no wire attached?
Pleeeeeeeeeeeeeeze Would add so much to gameplay.
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02-28-11, 11:24 AM | #1181 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I've tried a few single missions both on the us and russian side, on the russian side when I use the anti ship cruise missiles they miss everytime, and sometimes don't even turn towards their target...
the target has been positively ided, then i do a right click on the overhead map, do a "engage with" and fire the weapon.. anything wrong in what I do ?? american tasm and harpoon seem to work fine this way keltos |
03-17-11, 12:07 PM | #1182 |
Bilge Rat
Join Date: Oct 2010
Posts: 1
Downloads: 28
Uploads: 0
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Hi, sorry for bad english
Im' sure it's already explained somewhere but i can't find it ... I read ten times the TLAM Advanced Control ( page 29 ) but i can't understand anything to it ... Someone to help a poor and loste french sailor ? Thanks |
03-27-11, 02:05 PM | #1183 |
Helmsman
Join Date: May 2010
Posts: 104
Downloads: 17
Uploads: 0
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sorry but i CBA reading nearly 1200 comment. Where can i download this and what does this mod add.
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04-03-11, 06:49 PM | #1184 |
Watch
Join Date: Dec 2009
Posts: 21
Downloads: 11
Uploads: 0
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Installation Instructions
Hey sailors, I found some sort of installation instructions, but were in Broken english. I'm just curious where to get the latest download of the RA mod and how to install it. The one I found had like four parts and something about a patch for it. But like I said it was hard to understand. I also read that their is just one single download for it to install. That would be awesome.
P.S. I also have the STEAM version of the game, would that hinder it at all? |
04-05-11, 04:01 AM | #1185 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I think the C update is not yet out so you need to settle with the 1.31B which is the four part file.
I don't see reason why steam version wouldn't run it. Just make sure to install the mod correctly
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