SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-06-05, 05:33 PM | #1 |
Grey Wolf
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hey, I was wandering if dw handles 3dsmax materials. (textures, with specular highlights, and bump mapping.) I think I could implement something nice to my SSN-21 using these stuff...
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08-06-05, 06:13 PM | #2 |
Navy Seal
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straight answer
No. |
08-06-05, 07:25 PM | #3 |
Grey Wolf
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thats sad.. anyway, I'll send some updates from my models here.
ps: is there a model that is very weak (poor) in DW, that may be re-modeled? thanks |
09-26-05, 05:47 AM | #4 |
Seaman
Join Date: Jan 2005
Location: Austria
Posts: 33
Downloads: 0
Uploads: 0
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the OHP isnt that bright imho.
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09-28-05, 02:30 PM | #5 |
Grey Wolf
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ok, update on seawolf... After a lot of welding I achieved 9600 polys
(from the 22000 polys I had earlier ) |
10-12-05, 04:05 AM | #6 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 42
Uploads: 1
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Hi everybody,
I'm part of a small group doing modeling of italian submarines. In the past we did that for the old SilentHunter2 and now we are moving towards Dangerous Waters. Unfortunately none of us had the luck, so far, to find a copy of 3DStudioMax 3 to export the 3DS models in J3D format. So I'd like to ask if anybody could try to convert our models. In exchange we could paint and texturize your models since we have a guy doing just that. For now, we have the models for Sauro class submarine (80s-today), Toti class submarine (70s-80s) and we're working on the U212A class. In the near future we'll also make models for a couple of frigates and a destroyer. Thank you for your kind attention, Aaken |
10-12-05, 05:49 AM | #7 |
Lieutenant
Join Date: Sep 2005
Posts: 269
Downloads: 4
Uploads: 0
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I would suggest making a new topic. That would probably be your best bet at getting someone to answer. I wish you luck, Sorry cant help no 3-D experience here.
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