SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-18-11, 08:42 AM   #1
lesec74
Ensign
 
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
Default a playable type II,Possible?

hello,

With the progress of modders (thanksfor your job for the community), is it possible to expect one day a type II playable?
thanks for answers.
lesec74 is offline   Reply With Quote
Old 11-18-11, 11:22 AM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

One day, probably yes. Unfortunately that day most likely won't be any time this year, or next.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-18-11, 01:24 PM   #3
jdkbph
Captain
 
Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
Default

Just curious Steve... but why do you say that? Not that I think you're wrong... I just don't know what the issues are.

Is it technical? Something that has yet to be decoded? Are we waiting for a tool or something from the devs to make it possible? Is it time and effort?

Thanks

JD
jdkbph is offline   Reply With Quote
Old 11-18-11, 04:06 PM   #4
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The biggest hindrence is the GR2 file work needed.
There are 2 people able to work them as needed.

1 has to finish his Tool,
the other is involved in Beta Testing for a different Game due out in December.


May the Force be with you!
  Reply With Quote
Old 11-18-11, 06:41 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by jdkbph View Post
Just curious Steve... but why do you say that? Not that I think you're wrong... I just don't know what the issues are.

Is it technical? Something that has yet to be decoded? Are we waiting for a tool or something from the devs to make it possible? Is it time and effort?
Privateer talked about the technical side. The problem I see is that making the complete interior, rigging it up with the complete walk-through and adding all the animations is such a job that the original devs only had time to make the Type VIIs. Also, if and when it does come to pass the biggest demand will almost certainly be for the Type IX first.

Don't get me wrong. The lack of the Type II is the main thing keeping me playing SH3 and SH4, and if this should happen sooner I will be extremely happy. Or maybe I'm just a pessimist at heart.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-18-11, 06:49 PM   #6
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Tomi has a great Type II interior already.
That can be adapted quite easily once a good GR2 Tool is ready.
The animations are a different story.
Although many could be re-used as a stand in type deal at first.
I'd guess sometime next year will see the first Modder added playable Unit.
Since the Type II is mostly in the Game now?
I'd say it has the better chance of being the first.
Unless Ref's Type IX get's a leg up.
  Reply With Quote
Old 11-18-11, 09:05 PM   #7
RealAir
Nub
 
Join Date: Jul 2007
Posts: 4
Downloads: 59
Uploads: 0
Default

It'd be particularly nice to get the old dugout canoe back, I kind of miss them!
RealAir is offline   Reply With Quote
Old 11-18-11, 09:12 PM   #8
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

If we are able to export models from a GR2, what is preventing importing a model back into a GR2.

For instance, Import the Type-IX body, Hull, Deck, Detali into a existing Type-VII GR2 Model.
Use all the same interiors and waypoints.
Would have to adjust Torpedo Door Locations fore/aft.
Edit Bunker Torpedo Load out Menu screen to support 2 aft Tubes and all the extra Torpedo Storage to support Type-IX.
Edit Sub Torpedo Load out Menu screen for Type-IX Extra Storage Support.
Would maybe have to adjust Conning Tower Room Exterior Hatch to match Type-IX exterior Hatch.

For the Type-II:
Maybe we can just use the existing Conning Tower and Control Room and not load any of the other Rooms.
Not sure if they will fit inside the Type-II though.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 11-18-11 at 09:24 PM.
TheBeast is offline   Reply With Quote
Old 05-31-12, 06:18 PM   #9
quink99
中国水兵
 
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
Default

Quote:
Originally Posted by lesec74 View Post
hello,

With the progress of modders (thanksfor your job for the community), is it possible to expect one day a type II playable?
thanks for answers.
The original topic of this thread was whether we might one day expect a playable Type II boat. As one who would be thrilled to see a new type of boat a type II would be fine but more practical, I think, would be a Type IX.

I say this not because I have a personal preference but rather because the Type IX is used (in TRW) in all campaigns and is mandatory for historical accuracy in Trevally's and GAP's new Operation Monsun in OH II, a MOD many, if not most, would find it hard to live without. I, for one, am going through withdrawals as my current computer just doesn't doesn't have the horespower to cope with OHII even OHII light and I will have to wait for my new box so I can return to one of the best MODs available to us.
quink99 is offline   Reply With Quote
Old 05-31-12, 06:29 PM   #10
DanceCommander
Watch
 
Join Date: Apr 2012
Posts: 19
Downloads: 78
Uploads: 0
Default

Quote:
Originally Posted by quink99 View Post
The original topic of this thread was whether we might one day expect a playable Type II boat. As one who would be thrilled to see a new type of boat a type II would be fine but more practical, I think, would be a Type IX.

I say this not because I have a personal preference but rather because the Type IX is used (in TRW) in all campaigns and is mandatory for historical accuracy in Trevally's and GAP's new Operation Monsun in OH II, a MOD many, if not most, would find it hard to live without. I, for one, am going through withdrawals as my current computer just doesn't doesn't have the horespower to cope with OHII even OHII light and I will have to wait for my new box so I can return to one of the best MODs available to us.
Just to let you know, i recently had the same problem of not being able to run OHII. Dont know if youve tried this but taking away TDW UI mod and replacing it with whatever else will let my computer run OHII. throwing it out there.
DanceCommander is offline   Reply With Quote
Old 05-31-12, 07:33 PM   #11
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

@misha1967
If do not talk to the laws of a purely human standpoint: for submitting any claims ubi should move ass. For the past two years have passed since ubi generally does not comment on the further development of sh5, does not provide any answers, no hints, and even circumstantial evidence that sh5 ever be fixed or will be released sh6. Here players are fit to wheel in a lawsuit against the ubi: the product is not finished, is full of errors, the money received from the players, but there is no action to remedy the defective product. That is, the rights of buyers actually violated and ubi got away with it. Members, instead of suits rolled up their sleeves and fix their own egregious shortcomings games. And if it's for and receive a claim from the ubi - it would be something. Law and Justice, it turns out different things? (when I took the exam for a driver's license, we have hinted, that you can take the exam in two ways: "the law" and "justly")
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 05-31-12, 08:12 PM   #12
quink99
中国水兵
 
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
Default

Quote:
Originally Posted by DanceCommander View Post
Just to let you know, i recently had the same problem of not being able to run OHII. Dont know if youve tried this but taking away TDW UI mod and replacing it with whatever else will let my computer run OHII. throwing it out there.
Thanks for the tip, Dance Commander, I'll give it as whirl though I'm not sure there's life after TDW's great UI MOD. I may have been using it for too long now to change.
quink99 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.