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12-13-10, 05:31 PM | #1 |
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Join Date: May 2001
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AOD DOSBox (D-Fend) settings?
Hi, folks,
I've been able to get AOD up and running using DOSBox-0.72 and D-Fend v2. I'm able to hear music just fine, but I'm having trouble with sounds such as the engine, speech, etc. I'm not even hearing the "click" when I click the mouse on a menu item. Does anyone have detailed settings of how they were able to get the sounds to work? Using the game's "Soundset", I have the digital sound driver set to Sound Blaster, DMA 1, IRQ 7, PORT Address 220h. The MIDI Music driver which works is MPU 401 with a PORT Address of 330h. In the D-Fend settings, under Sound/Sound Blaster, I have sb16 with Address 220, IRQ 7, DMA 1 and HDMA 5. "Opl mode" (whatever that is) is auto, and "Opl rate" is 22050. The "Use Mixer" setting is checked. Is there something I'm missing with the D-Fend settings for DOSBox? Thanks, Nate |
12-14-10, 03:55 AM | #2 |
Silent Hunter
Join Date: Dec 2004
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Change the Soundblaster type in D-Fend to SB1 (or try the other if it doesn't work). SB16 was a more advanced type of soundcard that the game may not support. I don't know if it works for sure, I never had the luxury of owning or playing AOD.
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12-14-10, 08:22 AM | #3 |
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Hi, Pisces,
I tried doing that, as well as exploring all the other SB types. I am able to hear a sonar "ping" in the game, but no other sounds. Again, the music works just fine. What is "GUS"? Is that Gravis UltraSound? I'm starting to wonder if it's an issue with the settings in "SoundSet", not D-Fend. Anybody have specific settings that work for them? Nate |
12-14-10, 08:36 AM | #4 |
Ace of the Deep
Join Date: Sep 2002
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I don't remember it exactly, but isn't there a possibility to check if sound is working in the soundset ? I mean the settings you posted are what is set by default for Dosbox and I think AOD supports the SB16. Have you tried starting AOD from Dosbox instead of through D-Fend? That could help ruling that out.
When I get home in about 2 hours I'll check it out. |
12-14-10, 09:14 AM | #5 |
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Hi, Viper,
Yes, you are able to check the sound using "SoundSet". And when I do that, I'm able to hear the sonar ping but nothing else (both in SoundSet and also in the game) with the following combinations: SoundBlaster: DMA 1, IRQ 5, PORT 220h SoundBlaster 16: DMA 1, IRQ 5, PORT 220h Gravis UltraSound: DMA 1, IRQ 5, PORT 240h The Gravis UltraSound is what comes up when I choose "Detect the Sound Card and Settings" from the SoundSet menu. (The MIDI Music Driver settings always works fine when I have MPU 401, PORT 330h.) I'm starting to wonder if some sound files didn't copy over from my CD, although that's a pretty remote possibility.... Thanks for any help you might be able to offer. Nate |
12-14-10, 11:24 AM | #6 |
Ace of the Deep
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OK I just installed AOD with option c (takes 8,3 MB of space) and I got working sounds with the following settings in setsound:
Soundblaster 16 DMA 1 IRQ 7 Port 220h Which is the default setting from dosbox.conf, so you probably should start dosbox with the default conf and mount your drives in dosbox, as I seem to recall with D-Fend there's the option to start with a custom one. I was never a friend of that frontend, especially as I'm still used to typing into a console I didn't really see the need for one. |
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