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Old 06-18-10, 11:44 PM   #1
JScones
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Default [REL] JoneSoft Generic Mod Enabler (JSGME) v2.5 now available!

JoneSoft Generic Mod Enabler (JSGME) v2.5 is now available from http://jonesoft.jaennahre.com or via JSGME's Update feature.


Changes:
- Added: drag & drop from other processes (ie Windows Explorer, Desktop) now enabled under Microsoft Vista/Windows 7
- Added: now detects changes to MODS folder contents and refreshes screen automatically
- Changed: display font now defaults to user's desktop (icon) font
- Changed: improved handling of -remove directive
- Changed: improved handling of mod-added folders
- Changed: numerous (minor) interface modifications
- Changed: further optimised for use with Microsoft Vista/Windows 7


A minor update, but one that includes a number of improvements and enhancements.

The changes are fairly self explanatory.

I RECOMMEND THAT ALL JSGME USERS UPDATE TO THIS LATEST VERSION! There are no benefits running an earlier version of JSGME.

INSTALLATION
JSGME can be installed one of two ways:

==1. CENTRAL INSTALLATION==
You can install the JoneSoft Generic Mod Enabler (JSGME) to a central location and point it to each of your games through creating shortcuts. To do this:
  1. install JSGME to a central location (for example, “C:\Games\Generic Mod Enabler”). Keep the “Create a desktop icon” option selected in the installer
  2. once installed, DO NOT RUN! Copy and paste the newly created JSGME desktop shortcut as many times as you have games and change the “Start in” folder of each shortcut to point to each game’s base folder. To change the “Start in” folder, right-click the shortcut, select “Properties” and then the “Shortcut” tab.
  3. rename each shortcut to something meaningful, such as “JSGME - GameName1”, “JSGME - GameName2”, “JSGME - GameName3” and so on. To rename a shortcut, simply right-click the shortcut and select “Rename”
Using JSGME with subsequently installed games is simply a matter of copying, pasting and editing an existing shortcut (steps 2 and 3 above). And whenever JSGME is updated, you only need to install it once.

==2. SEPARATE INSTALLATION==
If you prefer, you can install separate copies of JSGME into each of your games. To do this, simply install JSGME to the base folder of the game that you would like to mod. The base folder usually contains the game’s main executable file and usually has a name unique to the game. If in doubt, consult the game’s online community. If you keep the “Create a desktop icon” option selected, the installer will add a uniquely named shortcut to your desktop.

Language Packs
If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com. Note that some packs have not yet been updated with new translations - new versions will be uploaded as soon as possible.

As always, please feel free to announce in other game forums...

AND REMEMBER - THE ONLINE USER GUIDE IS YOUR FRIEND!

NB: This will be the last update for a few months. The next update will hopefully include:

- ability to build a new mod from different files (identified through compare)
- ability to remove folders
- ability to auto-disable subsequent mods when trying to disable a "greyed out" mod
- improved snapshot and compare features
- notification when files can't be copied because they are open/locked (which beckons a reminder in the meantime - when enabling/disabling mods, please make sure that all affected files are closed before doing so, just like you would with any other copy or move operation)
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Old 06-18-10, 11:52 PM   #2
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THX

Last edited by SquareSteelBar; 06-19-10 at 12:46 AM.
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Old 06-19-10, 12:22 AM   #3
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Thank you Sir!!
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Old 06-19-10, 12:42 AM   #4
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You are an artist JS. Thank you...
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Old 06-19-10, 12:59 AM   #5
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Thanks JS


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Old 06-19-10, 01:23 AM   #6
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Done gone and updated it. Thanking you muchly.
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Old 07-30-10, 09:42 PM   #7
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Just updated.
My thanks for all your work. This program makes my subsim life very easy
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Old 07-31-10, 01:32 AM   #8
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Old 08-01-10, 08:28 AM   #9
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Quote:
Originally Posted by JScones View Post
Just FYI, a new version of JSGME will be forthcoming in the next week or two. The new version will include the following:

- Fixed: now correctly disables mods that have [ as the first character in the mod name
- Added: new enhanced game file compare feature
- Added: now displays a prompt if JSGME cannot enable or disable mod files (ie because they are open)
- Changed: snapshot/compare feature now based on MD5 sums, not date stamps
Sounds good matey

Quote:
Originally Posted by Sailor Steve View Post
Jaeson, do your family even remember what you look like?
Just in case they've forgot I've posted a reminder below

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Old 08-02-10, 03:00 AM   #10
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Jimbuna, I think you are confusing me with someone better looking.
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Old 08-02-10, 09:40 AM   #11
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Quote:
Originally Posted by JScones View Post
Jimbuna, I think you are confusing me with someone better looking.

Me perhaps?
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