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04-26-10, 11:42 PM | #1 |
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Using OM mod and omegu, how do you manually shoot torps?
Ive been trying to figure this out for about a hour. Cant find any documentation on it for shooting torps manualy.
I can get the range, angle, but when I try to time the speed it tells me there is not enough data. Would appreciate a tip here.
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sam |
04-26-10, 11:56 PM | #2 | |
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I don't have time right now, but I'll write something up tomorrow |
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04-27-10, 12:02 AM | #3 |
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OK thanks, I appreciate it. Hopefully someone else can jump in here and do the dirty work for ya. You gotta be busy with the mods
I might be missing some buttons too. Maybe thats the problem. I have to hit the N key to get the manual out, theres no tab. Maybe the resolution is cutting off part of the screen or something.
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sam |
04-27-10, 06:57 AM | #4 |
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04-27-10, 08:02 AM | #5 |
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Lurker is there any way to get the speed of the target from periscope view, or does it have to be done from the attack map.
For example, I dont see this. "From the attack periscope, you have those two panels on either side of the view window that give you the torpedo settings. On the right panel there is a purple light, you can click that to lock and unlock the torpedo setting dials." The only thing I have is 2 pullout thingies on the RIGHT side of the torp window. They are both the notepads. Here is what I do see. Type 7 uboat. Doing the 1939 campaign, started off in 7th flotilla. Firt there is the attack perriscope window, I hit f4 to get to it. On the left side is my depth meter and periscope light. Periscope light does not work (no biggie for me but maybe its indicative of my prob). On the right edge I have to pull out tabs... Top tab is Ship: Range: Angle on bow: speed: Bottom tab is for my torpedo firing, shows I II III IV and under that V for fore and aft tubes. I also have a "lock" button, and a "fire" button , as well as a periscope up /down switch. This is all I have. There are no dials, no lights to press and make torpedo dials pop out, nothing that pops out at me. So is my install borked? Do I have to start from scratch? I have uninstalled mods and reinstalled them several times with GME, snapshots show that my original copy of sh4 and uboat missions is the same when I uninstall all the mods. Mods seem to install fine, thoe I do get warning messages saying "might not work, do you wish to proceed", I click yes. "If the light is on, then when you swivel the scope, you will see various dials spinning, and you will not be able to adjust them. Click the light off, this decouples the scope from the TDC and allows you to change the dials." I dont see any of this in the attack periscope area.
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sam Last edited by Bloomstomb; 04-27-10 at 08:16 AM. |
04-27-10, 08:08 AM | #6 | |
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04-27-10, 08:20 AM | #7 |
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04-27-10, 08:08 AM | #8 | |
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Identify the target and read its length from the recognition manual either in yards (Ly) or meters (Lm). Whilst your boat is stationary (very important), use the stopwatch to time how long the target takes for its stern to pass the point where the bow is at the start of your timer. This gives you the (Ts) time in seconds it took for the target to travel its total length. Once you have that number a small calculation is required, so there is one for yards and one for meters : In yards : (178/Ts)*Ly = Yards travelled in 2 minutes 58 seconds (Yt) Yt/100 = Target speed in knots. In meters : (195/Ts)*Lm = Meters travelled in 3 minutes 15 seconds (Mt) Mt/100 = Target speed in knots. you don't have to be looking at the target to do the calculations so one careful measurement is all that's required. There is probably a dozen ways to re-write the calculations, this just keeps it clearer for me. In fleet boats, I needed to use a calculator but in the German boats the AOBF dial in the attack scope will do the math for you - Line up the targets speed in knots (outer edge of middle ring) with the targets length in meters (outer ring) and read under the red marker (inner edge of middle ring) = target speed in knots. It is quicker than any calculator and it is on the screen. Hope that helps. |
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