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Old 04-09-08, 04:35 AM   #1
Dude
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Default The submarine moves like a train!!!!

Dear Kaleuns

I have the impression that in the U-boat missions, at least in my rig, the u-boat acts more like a train an less like a vessel.

It moves in a vertical line,in spite of waves, speed, wind etc.

For example when you have waves and moving lets say at 20kts you would expect the submarine to move up and down following the motion of the waves.

Instead it moves like a train and even gets its propellers and rudders out of the water, because the sea moves following the motion of the waves but the submarine does not.

Anybody else having this issue???
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Old 04-09-08, 05:22 AM   #2
vickers03
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check this:

http://www.subsim.com/radioroom/show...463#post824463

do this:

..edit the sim.cfg located in data\cfg
change this:

[Mech]
Waves amplitude=0.2
Waves attenuation=0.75

into this:

[Mech]
Waves amplitude=0.6
Waves attenuation=0.03
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Old 04-09-08, 08:56 AM   #3
Dude
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Thanks m8

I ll give it a shot
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Old 04-09-08, 11:40 AM   #4
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The quick and easy, is not neccessarly your answer.
http://www.subsim.com/radioroom/show...7&postcount=15
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Old 04-09-08, 11:47 AM   #5
M. Sarsfield
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What type of machine are you running? The environmental mods have done their best to fix the sub on rails issue, but you will take a performance hit. There's also a depth/draft mod that addressed this issue for 1.4, but it has some bugs when used with 1.5. The RFB team is going to incorporate it into the next release of RFB.
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Old 04-09-08, 12:21 PM   #6
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I am using a "sim cfg" file which is from the "floating sub fix" by"Hoaramuth"(iirc) and a few tweaks to the subs "gc height" and i find the subs(US and German) rolling and pitching a lot better.It probably isnt as good as some of us would like to see but it is certainly miles better than the stock version.

Hector
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Old 04-11-08, 07:58 AM   #7
swdw
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Quote:
Originally Posted by M. Sarsfield
What type of machine are you running? The environmental mods have done their best to fix the sub on rails issue, but you will take a performance hit. There's also a depth/draft mod that addressed this issue for 1.4, but it has some bugs when used with 1.5. The RFB team is going to incorporate it into the next release of RFB.
Actually it works under 1.5 with one exception, I've been having problems with it working correctly in the 1.5 version of TMO. Still trying to figure that out as Ducimus made no changes that should affect it. (And yes it is in the 1.4 and 1.5 version of RFB)
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