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05-09-06, 09:05 PM | #1 |
Stowaway
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I'm having the same problem. If I have a target out at 9000 yards, it doesn't seem to matter when I set the torpedo to go active (I've tried everything from 7000 to 1000), it doesn't seem to go into active mode. Before I installed SCXII or even SCXIIc I used to get a little red line in front of the Torp showing when it went active (and an annoying wagging which Is why I installed SCX) and where it was scanning, but not anymore. No matter when I tell it to go active it just keeps going straight. BTW, I'm using the Mk48.
I mean I can get the Torp pretty dang close to that oil tanker too, but it just wont do it. I'm trying to finish the last training mission, in case that's a factor. |
05-09-06, 09:35 PM | #2 |
Stowaway
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Thought I'd post an image or two.
Aaaaand right on by. [/img] After further playing, I noticed that the Torpedo will inded lock on to my own submarine if I wheel it around using the wire guidance. I figured I was chasing a ghost contact, but the other contact is the one the tutorial says is a ghost contact, and it is the one that moves during the course change. |
05-09-06, 10:16 PM | #3 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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My first instinct is to say that's a passive torp at max speed, but you did say active earlier..
Is the solution accurate?
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05-09-06, 10:53 PM | #4 |
Stowaway
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Well, to be honest, I'm not sure if it's a good firing solution or not, but from these sequences I guess not. I took what you said and lowered the torp's speed to 45.
Here's my solution. And in the last pic the torpedo suddenly locked on to something, swerved and hit it. But this was all I got and a basic idea of where the contact was (or whatever the torpedo hit) |
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