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04-09-08, 02:47 AM | #1 |
Frogman
Join Date: Jan 2008
Location: Spain
Posts: 289
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Water like jelly?
When i move the camera over the water, the water move itself like a jelly... Is it natural or its another silly bug?
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04-09-08, 03:24 AM | #2 |
Ace of the deep .
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Just download one of the new environment mods .
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04-09-08, 12:29 PM | #3 |
Captain
Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
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Like this one:
http://www.subsim.com/radioroom/showthread.php?t=133365
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04-09-08, 01:07 PM | #4 |
A-ganger
Join Date: Apr 2007
Location: Charlotte
Posts: 76
Downloads: 1
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I get the same thing, but only when using the external camera on ships I shouldn't be able to "see" yet, like radar and hydrophone contacts. I always assumed it was because of my ancient video card.
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04-10-08, 02:11 AM | #5 |
Frogman
Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
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In the stock SH4 this problem don't happend, i think this problem is made in U-boat Missions.
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04-10-08, 04:06 AM | #6 |
Frogman
Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
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Another question: If i install it, the fps will be lower?
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04-10-08, 10:35 AM | #7 | |
A-ganger
Join Date: Apr 2007
Location: Charlotte
Posts: 76
Downloads: 1
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Quote:
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04-19-08, 04:16 PM | #8 | |
Planesman
Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
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Quote:
This is a major piss-off for me; when a friend wants to play a patrol with me the first thing he says is "WOW! Awesome graphics!" Then, I move the camera: "oh...What's wrong with the water?" Fix in 1.6 patch! |
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04-19-08, 10:59 PM | #9 |
Electrician's Mate
Join Date: Jul 2003
Posts: 137
Downloads: 10
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The solution to this problem is posted somewhere else here. So, I'll tell it as best as I can remember it and what I do.
Here's is what I do: I go from external view to the map (F3) then command room (F2) before going back to external view. I think the important thing to this is doing the F2 key thing. |
04-21-08, 02:35 AM | #10 |
Frogman
Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
Uploads: 0
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It's better that in the 1.6 this bug will be resolved.
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