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Old 07-15-09, 04:06 PM   #1
alexsmith
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Default There is something wrong in DG

My last experience - three IJN ships (2BB+Nisshin) againt's my seven BB (Tsesarevich, Poltava, Retvizan, Sevastopol, Pobeda, Peresvet) in a night catch. Distance is about 2km. All my ships can see and fire. Three minutes of battle - Poltava is completely burned down. Five minutes - Pobeda is almost heavy. IJN ships are almost invulnerable - didn't loss a knot of speed.

Dear mr. Bullethead!

You can't say - there is a sun blinding my ships! You can't say - Japanese outnumber Russian guns! You can't also say - Japanese guns "slightly" more powerfull. This is an absurd! I have no pleasure playing game "load/save every 5 seconds" style! Interface sucks, camera jumps to inpredictible direction, ships turn wherever they like! But those aren't a REAL problems! Computer cheats whatever you say - or it looks just like it cheats! Or you just hate Russians - which is even more outrageous!

God knows - I tried hard! I can forgive almost any bug in a hope of future fixes. I just don't accept statements that's everything is OK if it's not. There were not a $50 I spent with a less pleasure! I know you'd probably be happy if I leave and stop disturbing you which is about to happen...
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Old 07-15-09, 04:10 PM   #2
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Ive had similar issues in jutland... I fire at a distroyer with the hevyest BB I have in my fleet and ocationaly i get an un killable distroyer... or something... but my ships get slaughtered...
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Old 07-15-09, 05:32 PM   #3
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Just to eliminate possible interaction of so called "Dark Gods" I played the same situation for three times - with absolutely the same result! Computer's advantage is obvious! And inexplainable...

I have an idea... Maybe in DG 1.5 computer uses guns from Jutland?
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Old 07-18-09, 10:04 PM   #4
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There's no doubt in my mind that the the AI has been given... "advantages"... to offset it's tactical weaknesses. But then what game does not have such weaknesses? And how else would you expect a developer to play balance the game?

That of course is the common wisdom. It's obviously intended to thwart those who enjoy exploiting AI weaknesses regardless of historical or technical considerations.

Unfortunately the developer does not seem to realize that most of the folks who play this game (not counting the "competitive" multi-players) are bothered by this type of thing and find no enjoyment in the challenge of developing and implementing ahistorical tactics to defeat an AI with such advantages.

JD

Last edited by jdkbph; 07-18-09 at 10:45 PM.
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Old 07-19-09, 10:51 AM   #5
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Your're absolutely right - nothing is unusuall in AI's "cheating"! But what's wrong about it in DG? First, mr. Bullethead as representative of developers made the statement that "computer does not cheat". This is probably not correct. At least there is a strong feeling that it's not. If SES confess about computer's cheating - we could discuss this futher - how to improve that point of game etc. But SES declines discussion!

Second, IHMO - in DG results depend on random numbers TOO MUCH. It means at the same situation you may achive ABSOLUTELY different results and these results are almost UNAFFECTED by player's actions! This is terrible for game - even if this is historicaly true. Player learns to load each time something goes wrong - and at the end he loads almost every minute and repeat-repeat unlikely situations trying to outrun random generator.

Third, it's very difficult to get a pleasure from naval game if your ships just doesn't hit while enemy is hitting constantly At last it's a game about gunfire! How should I suppose to play if my ships just can't hit no matter what I do???

There are a lot of possibilities which can be made to reduce computer's disadvantages in logic and strategy. At least there should be wide range of tactical tricks which can greately affect the results of battle! Ok, let computer have more powerfull guns - but give player a way to overrun this advantage! But in DG computer successfully hits regarding of sun, wind, distance and sometimes - even ship's positions! Yesterday I had a duel with Kassuga and Nisshing - which have 8" guns at back only. They go strictly to my ships in position none of back guns could fire - but Tsesarevich got several 203mm shells This is just amazing!!!

The most important question is just either SES want's to improve game futher or not. If it does - we may probably propose different ways and indicate some narrow points. Sometimes it helps. If it doen't - I probably spent $50 for nothing...
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Old 07-19-09, 10:59 AM   #6
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At last there is a statement from game's manual:
Quote:
In practical terms, assuming equal levels of accuracy, this means guns of 150mm or larger are almost interchangeable. They do operate very differently in the game, but their end effects are similar.
Do you know that in 1.5 armored ships almost completely invulnerable for 6" guns? I made a special research concerning that How should I suppose to play if manual contains false statements?
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Old 08-08-09, 09:26 PM   #7
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Default I'm going to regret asking but...

alexsmith - can you tell me what your "gunnery damage" and "gunnery accuracy" sliders are set to?

Thxs
r/
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Old 08-09-09, 06:19 AM   #8
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I tried different setting and finally decided not to touch them at all: when accuracy set to high - computer hits every time and it's fatal; when to low - your ships doesn't hit at all while computer does
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Old 08-09-09, 08:01 AM   #9
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Default I knew I was going to regret asking...

Thanks. Lemme play with the settings and run some tests of my own. I've got a (foolish, simplistic) theory that I'd like to test.

r/
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Old 08-09-09, 12:42 PM   #10
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Would you share it to us?
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Old 08-09-09, 03:36 PM   #11
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That's only fair...as long as everyone understands that this is just a hunch based on my twenty or so hours with the game thus far. I do NOT have enough information to submit a bug report and, frankly, I'm not at all convinced that there is a problem with the DG gunnery/ballistics model as some have claimed.

That said:
My idea was: "what if the gun accuracy settings only affected the player's shooting and did not affect AI's shooting?"

I got this hunch sometime during my tenth battle or so (playing as Japan) when I finally managed to corner VARIAG west of Chemulpo. The Russian ship SEEMED to shoot much better than the contemporary reports of their shooting would indicate for night gunnery at 3000-4000 meters.

I remembered your posts in which you seemed to be arguing that Russian ships were too vulnerable. When you said that you did trials with lots of different gun accuracy settings and it didn't seem to matter I realized that one common element in both of these situations *might* be that the human player (the Russians in your trials I think) kept getting creamed by the AI player (Japanese in your trials?).

I've since learned that I had the "gun accuracy" slider set way too high (100 vice the 20 that Bullethead recommended). So I've reset my "gun accuracy" and am keeping an eye on the performance with the revised values. That may be all that there is too it so I am not at this point saying at all that DG's gunnery model is messed up.

If my week or so of play still leaves me with questions, then I'll pursue using the scenario editor to do gunnery exercises at predetermined ranges.

v/r
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