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Old 06-03-16, 04:06 PM   #1
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Hello everyone, here comes some updates!

As you may have noticed, it is currently very complicated to connect to a host behind a router. This is because of network address translation, meaning that the router gives the computer behind the router an internal IP address, and then translates any outgoing call from that address to it’s own. To bypass the problem, both parties need to connect to a third party server that performs a NAT punchthrough operation.

Since we are greenlit now, we should be able to use Steam’s services to connect players. This, however, means rewriting most of the net code, so this might take a while. In the meanwhile we’ll try to get the game on steam as is, meaning you still have to play through a virtual private network if you are hosting behind a router. Having the game on Steam is still beneficial, since it enables automatic updating, bug reporting and other nice features, but the goal is to use Steam’s matchmaking and friend lists to set up online multiplayer matches.

While Oscar is working on integrating the game with Steam, I have started creating player avatars. This first set of avatars will be placeholders for more detailed models that will be added at a later stage in development. The avatars will be implemented as soon as possible.

/ Einar
-------------------------


Update Nov 2020

Original Roadmap


Actual features added during post-EA release. During the ongoing development, the team found it more time-efficient
to complete some features out of sequence from the original roadmap.





https://www.subsim.com/radioroom/sho...55#post2684255


Current roadmap: as determined by the most time-efficient path.

Last edited by Onkel Neal; 04-07-21 at 07:49 AM.
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Old 06-03-16, 04:08 PM   #2
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Old 06-03-16, 08:46 PM   #3
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I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?

Last edited by THE_MASK; 06-04-16 at 02:15 AM.
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Old 06-04-16, 12:24 AM   #4
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Current multiplayer can be 1 person per sub, or 4 people per sub (multiplayer with multicrew), or anywhere in between. Single player is what I understand AI crewmembers will be used in.
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Old 06-04-16, 06:28 AM   #5
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Quote:
Originally Posted by sober View Post
I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?
you dont actually pick a station, you pick a sub and then you can go around and do whatever you want in that sub, but usually if you can communicate with the other players you try to figure out who does what, that makes it all a lot more simple
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Old 06-07-16, 07:59 AM   #6
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Good news. Steam is a standard and using their tools for matchmaking is perfect.
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Old 08-08-16, 11:17 AM   #7
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any news Neal ?
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Old 09-18-24, 05:47 AM   #8
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Quote:
Originally Posted by MindfulCrane07 View Post
you dont actually pick a station, you pick a sub and then you can go around and do whatever you want in that sub, but usually if you can communicate with the other players you try to figure out who does what, that makes it all a lot more simple
In the game, you don’t pick a station directly; instead, you choose a sub and then explore and manage tasks within it. Communicating with other players to coordinate roles and responsibilities can simplify things and make the experience more enjoyable.
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Old 09-20-24, 09:59 AM   #9
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Hello everyone!
Axel has continued work on more advances AI features for convoys/escorts, Oscar has been working on the map implementation.
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Old 11-18-19, 03:23 AM   #10
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Now I run to the store to buy Wolfpack!
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Old 11-18-19, 11:55 AM   #11
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Default Wolfpack

Here he is in my library
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Old 11-20-19, 02:56 PM   #12
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Oh.. my... GOD... Can one have a Submarine orgasm? Apperently so....

Two questions:

1. Save game? I would be nice if Capitain can save a game in a situation when he's not detected and follows a Convoy

2. CampaignCampaignCampaign.......

My best regards. Thank you guys I do appreciate your work.

PS... A hydrophone is AMAZING, depth control WOW... I take a week holiday to play all the time 24h patrol with my son and one of my friends.

Thank you!!!!
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Old 11-20-19, 06:51 PM   #13
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Quote:
Originally Posted by Kermit the Frog View Post
Oh.. my... GOD... Can one have a Submarine orgasm? Apperently so....

Two questions:

1. Save game? I would be nice if Capitain can save a game in a situation when he's not detected and follows a Convoy

2. CampaignCampaignCampaign.......

My best regards. Thank you guys I do appreciate your work.

PS... A hydrophone is AMAZING, depth control WOW... I take a week holiday to play all the time 24h patrol with my son and one of my friends.

Thank you!!!!
Come join Wolfpack BdU Campaign! We try to provide the campaign element - crews go out on patrol, skippers train crews for benefits, get medals, promotions, all the stuff you would see in any other sims with career modes.

We use a modded version of the game, we use enigma, hell we even have crews learning celestial navigation! For each, at their own pace. Check us out!

https://www.subsim.com/radioroom/forumdisplay.php?f=297
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Last edited by derstosstrupp; 11-20-19 at 07:25 PM.
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Old 01-30-17, 03:57 PM   #14
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It's been a while now, going on 10 days.
I feel like I have OCD; I check this thread multiple times per day.
Any updates on the progress of Wolfpack?
Hope all is going well with the development.
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Old 01-31-17, 12:11 PM   #15
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Hopefully it is just bad PR/management. The two guys from Sweden were just doing fine without subsim.
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