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05-31-06, 03:43 PM | #1 |
Chief
Join Date: Dec 2005
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new ideas for next map
At this point I'm pretty much finished with my map and about to enter another round(hopefully the last round) of beta testing.
Now is a good time for new ideas for the next map. Honestly, I do like your idea of photo/intel gathering, molan labe. The next map in mind will be 4 player/multi and will include features listed here http://www.subsim.com/radioroom/showthread.php?t=92394 as well as random events. Right now confidence is at an all time high in my abilities in using doctrine and scripting, so lets make use of that and get some ideas in the works. suBB |
05-31-06, 04:09 PM | #2 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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Well, personally, I think recon/surveilance missions are best done over the course of several hours (SeaQueen style). Which means it's better suited for SP than MP.
I'd have a few different randomly staggered buoy fields already set up (random to help replayability) with an MPA guarding the area overhead. The Boomer would be escorted out of the yard into a testing area by a light ASW craft, and the testing area would be guarded by one or two SSNs, maybe an SSK or two as well. The exact composition can be dynamic as well. Add to that a command ship from which the test would be monitored, along with normal military and merchant traffic proper for the area, and you're golden. Triggers/scripting would include detection goals...with a negative value...that could result in the test being aborted. I think a relative position goal would determine if the launch was successfully observed at the right time. The launch itself would require an armed SSBN (e.g. TYPHOON[b]) and a trigger-generated spotter aircraft that would link a distant land target, prompting the boomer to engage. Right now, "[b]oomers" are only available with SCX, so we may have to "use our imagination." PS: I don't want to bill this sort of thing as "my idea," it's been done at least twice before. You know, just for the record.
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Last edited by Molon Labe; 05-31-06 at 04:12 PM. |
05-31-06, 05:45 PM | #3 | |
Chief
Join Date: Dec 2005
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Quote:
I see your point but I don’t see that as an issue(and yes I like her style as well). On average, dives I’ve been in with various people over the years(i miss SCX) last for several hours ranging from mission obj MP(mainly DW) and versus and team dives(SC/SCX). And by several hours I mean 3 to 4 on avg. Again, this is something that will be monitored in beta testing |
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05-31-06, 08:33 PM | #4 |
Chief
Join Date: Dec 2005
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BTW molon,
All that stuff sounds great!!! Its definately a thought worth revisiting. Last edited by suBB; 05-31-06 at 08:35 PM. |
06-01-06, 02:45 AM | #5 | |
Ocean Warrior
Join Date: May 2005
Location: Free New York
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Quote:
First of all, when would SSBN's be attacking coastal targets linked from a submarine or maritime recon aircraft? Don't you mean SSGN's? In fact, any ship with long range Strike missiles can take a link from a user or preferably an AI spotting and launch missile quite effectively, this works for ASuW as well, although the link needs to be from an AI to get really aggressive attacking behavior (at least that's the way I remember my tests to be). If there is a linking platform, ASuW and Strike equipped platforms capable of long range attack will fire very effectively. Cheers, David
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06-01-06, 06:37 AM | #6 | |
Silent Hunter
Join Date: Jun 2004
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