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11-26-09, 11:07 PM | #1 |
Planesman
Join Date: Feb 2009
Location: minnesota
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Exactly how does one do an extensive air attack?
I once saw the japs doing a continual air attack on an american TF in range of the enemy. I've seen black lines leading up from carriers (I am guessing something that's not suppose to show ingame)
So..If I stick a carrier or 2 in a mission (does a seaplane tender cause more seaplanes to occour?) What exactly must I do to get copius ammounts of planes on a target?
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02-18-10, 08:00 PM | #2 |
Engineer
Join Date: Dec 2009
Location: Virginia
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Good question
I'm trying to make a mission that recreates Operation Ten-Go. The mission where the Yamato with a LC and 8 DDs sails forth to glorious (or pointless, depending on your take on things) destruction under the guns, bombs, and torpedoes of 300 American aircraft. This is my first real mission, and I've run into some hitches.
I can't just copy and paste enough aircraft at varying ranges to arrive at various times and sink the Yamato. It seems you can only have so many aircraft on the mission map at one time. Besides, too many aircraft makes the mission too Processor Intensive. I'm playing ROTFS, and the Yamato is INCREDIBLY tough. Yamato plus escorts shrug off bomb hits and strafing, torpedoes usually miss, and my planes get wiped out. I got sick of watching the US die, so, for fun, I stuck in 3 Iowa's crossing the Japanese T at long range just to watch the Japs get hosed. I watched dumbfounded as the Yamato's escorts blew up and sank, but the Yamato herself steamed right up to and through the picket line of American BB's--all the while enduring a literal storm of shells. She passed through the line and commenced to sail out of range the other way. Her superstructure was aflame and her rear main turret was out, other than that, she seemed in good shape. It's going to take a lot of planes to sink that ship. Maybe not 300. Anyway, to keep my planes from getting slaughtered, I need for them to arrive on target, make a few passes, then break off and dissappear at their last waypoint. Then I need successive waves spawning and arriving and doing the same thing--wave of TB's, wave of DB's, wave of rocket armed Corsairs, wave upon wave. That would be a lot like reality. Haven't figured out how to do it yet, and the Manual is no help at all. Haven't found a tutorial that deals with this either. |
02-18-10, 09:49 PM | #3 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
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Quote:
By using Random Generated Groups they respawn automatically so you don't have to copy/paste a million planes all over the place. Just make sure your sub is at least 20 miles from the spawn point or should not spawn. Peabody
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02-19-10, 02:17 AM | #4 |
Engineer
Join Date: Dec 2009
Location: Virginia
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Thanks Peabody, that sounds like the ticket. I am having a problem with airplane, and ship loadouts however. Some planes/ships I can specify a loadout, but a lot of them I can't--option is grayed out.
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02-19-10, 05:15 AM | #5 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Peabody
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02-20-10, 02:35 AM | #6 |
Engineer
Join Date: Dec 2009
Location: Virginia
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Loadouts, RGG
Might be FOTRS. Certain planes, well, most fighter/ground attack planes the loadouts are grayed, but they come stock with rockets and bombs. The P-51 has a Basic and a Fighter option. Assume Basic is Ground Attack and Fighter is a clean configuration. Guess as they tweak the mod, the options will be expanded.
The Random Group thing worked very well after I figured it out. Strange thing though. The historical date of the mission 4/7/45 will not work with the RGG. Groups will not spawn when the day is set to 7. Gave me fits finding the problem. When I set the day to 1, the groups started spawning. So my mission works, it just happens six days early. It's awesome though. I watch it over and over like a movie. Thirty Dive Bombers arrive and pound the Japs. Then a group of Corsairs and Wildcats strafe 'em. Then the Torpedo Bombers arrive and things get serious for the Japanese, ships start blowing up, the Yamato takes hits and lists, ships water, loses speed. Rinse, repeat as necessary. Wave upon wave until every last Jap ship is a burning, sinking hulk. It's fun to use the external camera and watch the action from aboard the Jap ships, as if you were a crew member. It is intense. A hail of bullets and rockets from every direction, nowhere on deck to hide. Geysers of spray shooting up from near misses from bombs. It makes me want to crawl under something and hide until it's all over. I mean, like, CRAZY JACK. I could make it much more historically accurate, although to do so will take some balancing. The mission would take around two hours. My Yamato is sinking much faster than that--maybe half an hour, maybe 45 minutes, depending on events. It's been difficult to find information on the exact composition of the American Fighter\Bomber groups. There are some good time-line sites. Haven't been able to find the exact disposition of the Japanese Task force. I know generally that the CL Yahagi was leading the Yamato, and the 7 DD's were arrayed in a circle around them, all ships about 1500 m apart. But I don't know where the Hamakazi was relative to the Hatsushimo, etc. Some units are missing from the game, although there are enough to approximate. For instance, the Curtiss Helldiver I have in game is a Torpedo Bomber, whereas the Curtiss Helldiver that attacked Yamato in the first wave was a Dive Bomber. So I use Dauntless Dive Bombers instead. My forces take much heavier casualties than we did in reality. The US lost 10 aircraft, according to one source. In my mission US aircraft explode like fireworks. On every pass a US plane bursts aflame. The Torpedo Bombers get it the worst, coming in low and relatively slow, whole formations are decimated by AA, although they do, by far, the greatest damage. It's sick to watch a Destroyer get hit by 8 torpedos, explode, break in half, sink. By the end, I think I average a loss of 50+ aircraft. The Destroyers claim most of them. They are lethal vs. planes. |
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