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09-17-21, 11:32 AM | #1 |
Sea Lord
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Knights of the Sea Depths II:Ace Edition 1.4
I decided to create a new thread, because The KSD II + Wolfpack English translation has evolved substantially and decided to create a standalone installer for easier installation. As previously stated, all the credits go to original mod authors. Which you can find them in http://brat01.mybb.im/ The "Wolfpack" campaign mod was created by Lukner. What is KSD ? Quote from KSD II author Initially, the idea was simple - to take the best, in my opinion, from SH3 (GWX, NYGM) and on the basis of SH4 U-Boat Missions (mission for the Germans) to expand the range of combat operations all the way to the Atlantic and from 1939, including additional types of boats and main combat fleets participating in the hostilities in the Atlantic Theater. The idea is not new, at one time it was worked out and is still being worked out in the Operation Monsun fashion. Features Types of playable u-boats Type IIB, IIC, IID, VIIA, VIIB, VIIC, VIIC/41, IXA, IXB, IXC, IXC/40, IXD2, XXI, XIII the main combat flotillas of boats - 1st, 2nd, 7th, 10th, 11th, 12th, 29th, 30th, 33rd 1939-1945. PICTURES Periscope view and interface Due to the massive amounts of texts and files for one person. There is a great possibility of translation mistakes or missing letters. If you find them please report it in this thread. Write a date when you got the message upload a picture or just mention text which has a mistake. Silent Hunter 4 - Good practices to ensure a stable save: 1. Never save while submerged. 2. Avoid saving around any ship/airplane within 20-50 km. - hard to determine but make sure you travel away from any sighting for a while using TC and then save 3. Never save within 50 km of a sunken ship. 4. Never save while music is playing from gramophone. 5. Never save during torpedo loading or repairs. 6. Never use Alt + TAB during a patrol. 7. Only save/exit game in NAV map or command room view. 8. Before/after attacking the convoy it is recommended to save the game in case the game crashes. Known bugs: NAVAL ACADEMY CRASHES THE GAME. DO NOT TRY! UAK(training flottila) when spawning in a port submarine could get stuck in the land) UAK(training flottila) not sure if objectives works needs more testing. Type IXC/40 wobbly propellers. If you want to put in new torpedoes in your boat you cant put them directly into the reserves you have to put them into the tubes and then drag them to the reserves. Friendly ports can cause game crashes it's recommended to save before entering base. BASE SH4 is not required everything is included DOWNLOAD: KSD II Ace Edition 1.4.2v https://drive.google.com/file/d/1qk3...ew?usp=sharing START NEW CAMPAIGN! Change-log: Allied airbases slight rework Fixed translation mistakes Uboats now behave more realistically in storms US coast should now have less merchants. The word "length" has been translated. Thanks to Mork_417! The depth charge explosion does not cut off anymore. Thanks to Vickers03! Campaign tweaks Volumetric clouds added credits guess to Vickers. Optional mods Modeled full interiors of Type II and Type VII submarine. Very high performance demanding, and greatly increase possibility of the game crashing https://www.mediafire.com/file/lm1v5ly08efhe9g/II_and_VII_Full_Interior_for_KSD_II_%252B_Wolfpack _2.3_mod.zip/file Searching for testers and modders. Discord server https://discord.gg/wCQvVe3Bt8 Hello everyone, sorry for not reporting back far earlier. Got tangled up in personal things ( Ukraine war, new job, new car). For some of you it was already obvious, but currently KSD II Ace Edition project is stopped until further notice. Personally I was just fed up with the AI. I have never managed to make it good enough. Hard coded bugs and random crashes also were annoying. Perhaps someone else would like to take over this project. I would support you in every possible way. But I must confess that it was fun and engaging having a small community who was interested in this modpack. I started this modpack from just translating few lines to English. And then just started to dig deeper and deeper of ways to improve. It was really great feeling especially for not having any prior experience in modding . I want to thank all of you for the support. This type of engagement made me think about game development perhaps in the future I will truly contribute to a new game of some sorts. Special thanks to HUNTER who helped me greatly during this small adventure. If someone want to chat and etc. I will leave discord server open. Good luck everyone! Last edited by Niume; 12-10-23 at 05:18 AM. |
09-20-21, 11:19 AM | #2 |
Sea Lord
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Reserved
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09-20-21, 01:12 PM | #3 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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09-20-21, 05:20 PM | #4 |
Sea Lord
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Knights of the Sea Depths II: Ace Edition 1.0v
good |
09-21-21, 03:07 PM | #5 |
Sea Lord
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interieur
good evening Niume
Could you quickly describe to me what you have integrated into your "Ace" version compared to your previous version ... thank you because your work is really impressive besides I do not understand that we do not have more feedback here .. good continuation in your projects and thank you again Greetings & Respect KM_U669 |
09-21-21, 08:42 PM | #6 |
Grey Wolf
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Great work Niume and SnipersHunter! Downloading now!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
09-21-21, 11:55 PM | #7 | |
Sea Lord
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01-10-23, 07:49 PM | #8 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,525
Downloads: 273
Uploads: 0
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
10-12-21, 07:16 AM | #9 |
Ocean Warrior
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Just stumbled upon this thread (and it's original). Little confused though; this is a single player version, correct ?
Is a brief overview of it possible ? I.e., is there a campaign function, ai wolfpack subs ? Anyone have opinions on the escort/aircraft ai ? Downloading now, looking forward to trying it out. Thanks very much for all the hard work !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
10-12-21, 03:22 PM | #10 | |
Admiral
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KSD II : Ace edition, is solo career mode... with reworking being done to adjust for english... through & through... career orders, rec man, the works... as for the AI wolfpack, that.. I am not 100% sure of... it may be worked into the guts here, to sim wolfpacking.. or not, on that.. I can't say with any certainty. where as the original KSD II, is geared towards multi... Hope this helps... M. M.
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10-12-21, 07:23 PM | #11 | |
Ocean Warrior
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Your reply is very helpful as usual MM, thanks !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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03-20-23, 08:10 AM | #12 |
Mate
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missed file
Hi guys in my installation of KSD2 i haven't the Turm9c_3_hd.DAT file that should be in Objects folder, so i cant' update my conning tower.
Could someone send me this missed file please? |
04-07-23, 11:53 AM | #13 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
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no download
Anybody having a problem with downloading?
Google drive does not recognize the preview, and when continuing the download its stops with "network error" after a few seconds..... Alternate download site anyone? Thanks, trebb
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Flying Dutchman |
04-11-23, 05:04 AM | #14 |
Nub
Join Date: Feb 2020
Location: France or Morroco
Posts: 2
Downloads: 388
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Problème de téléchargement également ...
Bonjour, le téléchargement s'est bloqué autour de 2,6 GB puis plus rien et Erreur réseau ...
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Last edited by Pat Hibul; 04-11-23 at 05:34 AM. |
04-11-23, 11:27 AM | #15 | ||
Gefallen Engel U-666
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welcome aboard!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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Tags |
ksd ii, u-boat |
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