SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-09-07, 10:48 AM | #1 |
Born to Run Silent
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What kind of subsim skipper are you?
What kind of subsim skipper are you?
Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are. SUBSIM SKIPPER QUIZ . Caution: taking the test more than once invalidates the results Last edited by Onkel Neal; 04-04-21 at 09:58 AM. |
04-09-07, 10:52 AM | #2 |
Eternal Patrol
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HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim. ps-Andrea the giant? Did Andre have a sister?
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04-09-07, 10:57 AM | #3 | |
Captain
Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
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Quote:
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And God said: \"Let there be Narrowband!\" |
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04-09-07, 10:59 AM | #4 |
Lucky Jack
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I was told I should take up needle point and wear cozy slippers while working on the needle point in a rocking chair.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
04-09-07, 11:00 AM | #5 |
The Old Man
Join Date: May 2006
Posts: 1,493
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No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.
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Science is the organized unpredictability that strives not to set limits to mans' capabilities, but is the engine by which the limits of mans' understanding is defined-Yahoshua |
04-09-07, 11:02 AM | #6 |
Loader
Join Date: Mar 2005
Posts: 90
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You are the "sim" in Subsim.
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04-09-07, 11:08 AM | #7 |
Sailor man
Join Date: Jan 2002
Posts: 49
Downloads: 75
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Hardcore Here
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06-10-10, 05:15 AM | #8 |
Samurai Navy
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
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How tha crap did it know???
this is what it told me:
ROLE-PLAYING SUBSIM SKIPPER Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. You're a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. (Or perhaps you're wise beyond your years.) Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War. and it was right....
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"Diesel Pig" Not so long ago... |
04-09-07, 11:05 AM | #9 |
Admiral
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Hardcore too.
I really do play with a red lamp at night. I've had all sorts of strange folks coming to the door recently too - I wonder if it's related? |
06-20-08, 06:02 PM | #10 | |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
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Quote:
my my... its normal isnt it?
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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06-20-08, 06:33 PM | #11 |
Watch
Join Date: Sep 2002
Posts: 17
Downloads: 3
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Ouch!
Hardcore - I didnt think I was that bad!
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06-21-08, 07:32 AM | #12 | ||
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
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my style
Quote:
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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04-09-07, 11:07 AM | #13 |
Ensign
Join Date: Dec 2001
Location: USA/Florida/Sweden
Posts: 234
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ooooppss :rotfl: :rotfl: This is what I got,,,hehehe
NUKE SUBSIM SKIPPER Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".
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04-09-07, 11:11 AM | #14 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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How can subsim allow a quiz like this? What are the Moderators thinking? It's unplayable I tell you!! My Admirals Edition of the game did't have this quiz...I double checked my tin box. Typical of the Devs to produce an unplayable quiz and not include it in my tin box.
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04-09-07, 11:14 AM | #15 | |
Lucky Jack
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Quote:
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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