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06-20-10, 04:33 PM | #1 |
The Old Man
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[REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast
[REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast - June, 20, 2010
This MOD is JSGME ready! PURPOSE: This MOD changes the SH5 U-Boat Type-VIIC Stock and Albrecht Skins. Eye Candy! CREDITS: Danevang - This Skin is using Danevangs: Shadow Maps. Naights - This Skin is using a slightly modified version of Naights: Rusty Weathered Deck. JSGME - FreeWare JoneSoft Generic MOD Enabler DXTBmp - FreeWare Graphics Manipulator used to open DDS files and export image to your Graphics Editor in BMP format. PaintDotNet - FreeWare Graphics Editor Application used to create this Skin. GoblinEditorApp - Used to quickly view image changes on the actual Submarine Model without loading entire game. GoblinEditorApp: How to use GoblinEditorApp to quickly view skin changes.
NOTE: When finished editing, be sure to save changes to your MOD folder structure. If your do not do this and you disable the MOD in JSGME, you will lose all the changes you did. KNOWN ISSUES: GoblinEditorAPP does not display the Conning Tower skin correctly if Conning Tower model is Merged with Hull model. You must load the Conning Tower Model only to view the skin on it. WARNING: Only you are responsible for any changes you make. If you are not certain about using this method as described above, You should only edit files in your MOD's folder and use JSGME to Enable/Disable the MOD to view changes you have made. DOWNLOAD LINK http://www.subsim.com/radioroom/downloads.php?do=file&id=3700 Image captured from GoblinEditorApp Image Captured from in Game. Last edited by TheBeast; 08-25-12 at 10:16 AM. Reason: Added Pictures |
06-20-10, 04:48 PM | #2 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks. Any chance of a pic
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06-20-10, 04:51 PM | #3 |
The Old Man
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Caught me during the upload of this MOD and images.
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06-20-10, 05:56 PM | #4 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Guess I was in my trawling mode.
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04-02-12, 06:04 PM | #5 |
Bilge Rat
Join Date: Sep 2010
Posts: 1
Downloads: 32
Uploads: 0
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great mod, Thanks!!
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08-25-12, 10:18 AM | #6 |
The Old Man
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Re-Uploaded to SubSim.com
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09-18-12, 11:21 AM | #8 |
Swabbie
Join Date: Nov 2011
Location: Poland
Posts: 10
Downloads: 35
Uploads: 0
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Really good job :P
Thx
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06-21-10, 12:25 AM | #9 |
Bosun
Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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not bad
nice..
do you do reQuests? do U-997 I have yet to find a good U-997 skin |
06-22-10, 07:33 AM | #10 |
The Old Man
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Here is the Tarnmatte Anechoic Coating I am currently working on.
An anechoic coating is able to reduce the enemies ability to detect you using Radar and or Sonar. Improving a submarines Stealth by adding avoidance of enemy detection. Tarnmat: Radar profile reduced by 25% Improved Alberich: Sonar ability to detect you reduced by 25% Last edited by TheBeast; 07-02-10 at 07:10 PM. |
06-22-10, 09:46 AM | #11 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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This is a very nice looking skin The Beast, probably my favourite ever
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***THE GENERAL*** |
06-22-10, 10:52 AM | #12 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I wanna THANK YOU for this mod. I'm pretty picky on graphics mods, but this one is damn good and add like 200% realism to the game. Is bookmarked and on my "must have" mod list
I don't wanna push it, but I wonder.. is it possible to build a skin that alter in time? I mean, after I come out from the docs I have a shiny new paint on ma boat, but few weeks or months later, I got a very rusty and dirty one. It would be very realistic and awesome to see how your boat longer it stays on the sea, uglier it gets Thank you again! |
06-22-10, 12:46 PM | #13 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
W-clear, I have some problems with the tiling (conning tower), I mean the mapping of texture is not very well done (Ubisoft dont now what is thinking), detailed textures are trully hard to mix them, even stock texture have some serious problems. Going to put some images, because my English is very limited and cant explain correctly: Here is one texture I designed, apparently no problems. This is the other side, the texture starts repeating in "bad" place (not the best one), as you can see he overplaces some part of the texture too... "Good" normal mapping for example will be in medium of the conning tower, something like this Any ideas? Thx |
06-24-10, 06:18 AM | #14 | |
The Old Man
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Quote:
I need visual information... |
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06-25-10, 12:14 PM | #15 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Looking very nice, thanks.
Rich |
Tags |
graphics, mod, skin |
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