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08-10-22, 05:22 AM | #1 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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SURFACE MOD v 2.5.2
ver.2.7
README FILE (and please read it!!!!!!) https://www.mediafire.com/file/ynjo2...E_2_7.pdf/file After installation, if the game does not start it is because you have not read the readme file. Surface Mod 2.7 https://www.mediafire.com/file/hrnyg...od_2_7.7z/file Delete previous version. - 3a_Regia Marina-Surface Mod 2.7 VIIB = BB Littorio; VIIC = CA Fiume; IXB = CL Duca degli Abruzzi (with torpedoes). - 3b_Kriegsmarine-Surface Mod - 2.7 VIIB = BB Bismark; IXB = DKM Admiral Scheer (with torpedoes); IXC = DKM Scharnhorst (with torpedoes); IXD2 = DKM Lutzow (with torpedoes). - 3c_X°_MAS-Surface Mod - 2.7 IXB = RN Orsa (with torpedoes); IXC = RN Curtatone (with torpedoes); XXI = M.A.S. (with torpedoes). - 3d_Raider-Surface Mod 2.7 VIIB=HMS Jervis Bay (with torpedoes); IXB=HSK 5 Penguin (with torpedoes); IXC=HSK 7 Komet (with torpedoes); IXD2 = HSK 4 Thor (with torpedoes). - 3e_IJapanN-Surface Mod 2.7 VIIB=IJN Kongo; VIIC=IJN ISE; IXB=IJN Myoko (with torpedoes). - 3f_UK_Captured_Ships-Surface Mod 2.7 VIIB=HSM KGV; IXB=HSM Suffolk (with torpedoes). - 3g_USS_Captured_Ships-Surface_Mod_2.7 VIIB=USS Iowa; VIIC=USS N.Carolina; IXB=USS Omaha (with torpedoes); IXC=USS Baltimore. Last edited by itadriver; 04-05-24 at 04:54 AM. |
08-10-22, 05:26 AM | #2 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
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I would like to thanks these people because I used some parts of their mods: HanSolo (W.A.C.), VonDos (many ships), Ahnenerbe, Ericlea and Makman94 for their graphical mods (ARB WideGui 1920*1080, M.E.P. v.6); thanks also to all the authors of the ships I have used and a special thank to Chinese U-47! Thanks also to Eric Navas for the great pics (from Istagram). if you feel like I wronged you by using some of your elements and you would like them removed from the mod please let me know. if i have used your work but did not credit you, please let me know. |
08-10-22, 05:28 AM | #3 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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INSTALLATION
A) you need a clear copy of SH3 v1.4 installed on your pc; B) delete the two folders into “…data/SingleMission” (“English” and “German”); it's because the single stock missions are not compatible with surface-mod; C) copy the surface sub-mods into Generic Mod Enabler “MODS” folder. D) open “5_ARB_res_1920x1080 – 2.5.2” and follow the instructions on “instructions.txt”; E) set compatibility to “SH3.exe”: F) patch “sh3.exe” with “4gb_patch.exe”. |
08-10-22, 05:30 AM | #4 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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MOD AND SUB-MOD
A) First of all enable “1_Surface Mod 2.5.2”; B) enable sub-mods based on the type of campaign you want to play (CHOOSE ONLY ONE!!!): (now only Regia Marina) - 2a_Regia Marina-Surface Mod 2.5.2 VIIB = BB Littorio; VIIC = CA Fiume; IXB = CL Duca degli Abruzzi (with torpedoes). - 2b_Kriegsmarine-Surface Mod - 2.5.2 VIIB = BB Bismark; IXB = DKM Admiral Scheer (with torpedoes); IXC = DKM Scharnhorst (with torpedoes). IXD2 = DKM Lutzow (with torpedoes). - 2c_X°_MAS-Surface Mod - 2.5.2 IXB = RN Orsa (with torpedoes); IXC = RN Curtatone (with torpedoes). XXI = M.A.S. (with torpedoes). - 2d_Raider-Surface Mod IXD2 = HSK 4 Thor (with torpedoes). C) Activate “3_Single_Mission” if you only want to play single missions. Remember to disable if you want to play campaign. D) “4_black contact” if you want... black contacts only on navigation map. E) at this point you MUST activate “5_ARB_res_1920x1080 - 2.5.2”. |
08-10-22, 05:32 AM | #5 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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START CAREER
(I recommend trying a few single missions before tackling a campaign) Choose the year and in which fleet you want to start. Fleets are: Kiel and Wilhelmshaven 39-45 St.Nazaire and Lorient 40-44 Bergen 40-45 La Spezia and Taranto 40-43 Memel 42-45 You can choose the ship that you prefer from the start. You can also add the crew but be careful: there must be no icons in the flack gun or deck gun. If there are any, dismiss them, move the icons from the “electric engine room” to the “Stern Torpedo room” and than add new crew. Last edited by itadriver; 08-10-22 at 07:13 AM. |
08-10-22, 05:33 AM | #6 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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GAMEPLAY
If your warship has torpedo tubes, you will automatically be equipped with TXI (acoustic guidance), which have different ranges depending on the sub-mod you are using. They start looking for their target after 2 km of straight. There are only front tubes so it is necessary to assign the crew only on the "bow tubes": |
08-14-22, 04:01 AM | #7 |
Machinist's Mate
Join Date: Apr 2011
Location: Somewhere
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Hello there.
I just downloaded this i have seen that the 2b_Kriegsmarine-Surface Mod is not in the file just wanted to tell the dev of the mod.
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08-17-22, 07:04 AM | #8 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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08-17-22, 11:33 AM | #9 |
Machinist's Mate
Join Date: Apr 2011
Location: Somewhere
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Thanks for the reply
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08-25-22, 01:11 AM | #10 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
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09-21-22, 02:10 AM | #11 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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Downloads: 228
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added in the first post:
X° M.A.S. Sub-Mod Fix01 21/09/2022 |
03-06-23, 09:52 AM | #12 |
Nub
Join Date: Jul 2016
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This Mods
Hello Commander,
Both Mods working great. Absolut great. Good work. Thank you. Regards |
03-07-23, 02:19 AM | #13 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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03-14-23, 07:32 PM | #14 |
Frogman
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So why my Gun doesnt have ammo but many thanks about your Wo officer
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03-21-23, 05:17 AM | #15 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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Updated. ver 2.6
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