SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-12-10, 02:36 PM   #1
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default [TEC] SH5 Mission Editor Q&D Tutorial

I've made up a quick and dirty step by step tutorial for the SH5 Mission Editor. It's all pretty basic. Place a ship, turn it into a convoy, place the player, do some triggers and events and stuff.

There's a few problems that aren't working quite how I wanted them, Objectives and the Radio Contact Report, but this will hopefully be a good starting point for new users.

Please let me know if you have any suggestions!

You can download the PDF from here:

https://docs.google.com/uc?export=do...g5N2FhNTYxMDlh

Updated 4/9/2010:
Added information about Player Side changing *.misge vs *.mis saving.
Added information about viewing harbor overlays thanks to peri_reis' information.
Added information about Objectives

Also see this thread for lots of other good information about the Mission Editor and how to do things:

http://www.subsim.com/radioroom/showthread.php?t=163364
__________________


Last edited by kylania; 04-09-10 at 10:28 PM. Reason: v1.1 Update
kylania is offline   Reply With Quote
Old 03-12-10, 02:41 PM   #2
Ablemaster
An able master
 
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
Default

Kylania this is excellent work, just looked through your tutorial, very good. Sure this will help many of us, thankyou.
__________________
Ablemaster is offline   Reply With Quote
Old 03-12-10, 04:45 PM   #3
digitizedsoul
Machinist's Mate
 
Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
Default

WoW! Stunning effort kylania!

Will you please add this link to my [TEC] Mission Editor Discussion thread? I would love to have it included in the wealth of information already growing in that thread.

Thanks for your effort and time to produce this great doc!
digitizedsoul is offline   Reply With Quote
Old 03-12-10, 09:22 PM   #4
lynx
Mate
 
Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
Default

I like to make my own missions to play with the friendly in multiplayer, certainly your tutorial on the Mision Editor it is helpful for my.
Thank you very much Kylania, good work!
lynx is offline   Reply With Quote
Old 03-12-10, 10:32 PM   #5
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Many thanks. So you don't have to check a "Human-controlled" box any more when placing subs, the game just assigns the ones available to players?

That was driving me nuts, thought there was something I had overlooked. Will try creating a mission now.
Safe-Keeper is offline   Reply With Quote
Old 03-12-10, 10:58 PM   #6
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by Safe-Keeper View Post
Many thanks. So you don't have to check a "Human-controlled" box any more when placing subs, the game just assigns the ones available to players?

That was driving me nuts, thought there was something I had overlooked. Will try creating a mission now.
You do, but it's a drop down on the left side under Properties. To be honest I haven't tried a multiplayer mission yet. Still trying to work out how the objectives work in single player. They aren't doing what I expect them to do.
__________________

kylania is offline   Reply With Quote
Old 02-28-12, 12:30 PM   #7
Lude
Nub
 
Join Date: Jul 2010
Posts: 2
Downloads: 14
Uploads: 0
Default

nice
Lude is offline   Reply With Quote
Old 03-14-10, 04:24 PM   #8
Cthulhus
Planesman
 
Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
Default

thanks you !!!
__________________
Xavier Jehl - Bordeaux
Cthulhus is offline   Reply With Quote
Old 12-24-10, 07:45 AM   #9
suvger
Bilge Rat
 
Join Date: Nov 2010
Posts: 1
Downloads: 186
Uploads: 0
Default

Good job,thank you very much!
suvger is offline   Reply With Quote
Old 12-31-10, 12:03 AM   #10
homsikpanda
Torpedoman
 
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
Default

hey can you help? i used the editor to try and make a mission, and everything appears/seems to be in order to the best i can tell (the mission is playable) the only problem i have is my sub (and possibly other ships coz i'm not able to actually check) is doubled...

i.e. when i launch the game i'm standing/commanding 1 ship, and this ship has spawned in the exact same spot as a second ship of the same type, so 2 ships are taking up the same space at the same time.... it's not noticable right away until i a) move a little bit, or b) the ocean waves cause the ships to rock a little bit, splitting them apart.
i can't for the life of me figure out wtf is wrong =/
homsikpanda is offline   Reply With Quote
Old 12-31-10, 03:25 PM   #11
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by homsikpanda View Post
hey can you help? i used the editor to try and make a mission, and everything appears/seems to be in order to the best i can tell (the mission is playable) the only problem i have is my sub (and possibly other ships coz i'm not able to actually check) is doubled...

i.e. when i launch the game i'm standing/commanding 1 ship, and this ship has spawned in the exact same spot as a second ship of the same type, so 2 ships are taking up the same space at the same time.... it's not noticable right away until i a) move a little bit, or b) the ocean waves cause the ships to rock a little bit, splitting them apart.
i can't for the life of me figure out wtf is wrong =/
Maybe this helps , i dunno

http://www.subsim.com/radioroom/show...97&postcount=3
THE_MASK is offline   Reply With Quote
Old 12-31-10, 04:04 PM   #12
homsikpanda
Torpedoman
 
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
i don't fully get it but i think it's saying "change the report post time/probablity"?

i'm not sure how this would affect my player controlled sub, but i'll give it a try. also what do i put if i don't want them to respawn? since 0 doesn't seem to be working =/
homsikpanda is offline   Reply With Quote
Old 01-03-12, 04:07 AM   #13
grossa_c
Bilge Rat
 
Join Date: Jul 2010
Posts: 1
Downloads: 20
Uploads: 0
Default

Very nice, it helps a lot!
grossa_c is offline   Reply With Quote
Old 01-10-12, 02:39 PM   #14
quink99
中国水兵
 
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
Default

Quote:
Kylania,

I'd really like to read your Mission Editor.pdf but the link;

https://docs.google.com/uc?export=do...g5N2FhNTYxMDlh

leads to a Google page which, as far as I can see, has no access to you tutorial. Could you check the link?

Thanks
If anyone who has been able to reach the above mentioned .pdf would be willing to share with me how they reached that .pdf from the Google page that the above link leads to I'd be most appreciative.
quink99 is offline   Reply With Quote
Old 01-30-12, 06:44 PM   #15
Deutschland
Mate
 
Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
Default

I think I'd thankful your good work ..
if not .. thank Kylania
great Deutschland
Deutschland is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.