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06-14-13, 03:54 PM | #1 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
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[REL] In-game naval Enigma M4 machine for TWoS
THIS MOD IS NOW PART OF TWOS MEGAMOD AFTER UPDATE 16 See thread: http://www.subsim.com/radioroom/showthread.php?t=210703 BEFORE USING THIS MOD PLEASE READ THE MANUAL TO UNDERSTAND WHAT IT IS AND HOW TO USE IT! Watch this great video tutorial by POTUS if you're still confused after reading the manual: ---------- Original Post: This Enigma mod is the result of a lot of hours of work doing historical research, learning Python, learning SH5’s menu interface through a lot of trial and error, countless CTDs, designing graphic elements for the Enigma interface, etc. There is a .txt file in the documentation folder explaining what needs to be changed to make the Enigma mod compatible with other installations, this text is intended for modders or advanced users. Features: 1 - A fully working "Schlüssel M" model M4 naval Enigma: It is accessible through the radio operator’s menu: The machine’s UI layout was inspired by Dirk Rijmenants’ popular Enigma simulator: 2 - Implementation of actual Kriegsmarine cipher networks used during the war: Cipher networks were used to send messages to U-boats in different geographical areas. U-boats were issued envelopes with their assigned cipher network settings before going on patrol. This mod implements cipher networks for different geographical areas with their own daily settings. 3 - Implementation of the Kenngruppen system used by the Kriegsmarine for U-Boat messages. This is better explained in the manual. Some of the in-game key sheets and tables implemented: Substitution tables, used to decipher the indicator group: Actual tables: http://www.cryptomuseum.com/crypto/c...6/000/full.jpg In-game tables: Kenngruppenbuch (indicator groups book) Actual book: http://users.telenet.be/d.rijmenants...uppenbuch1.jpg In-game book: Envelopes with daily settings: Actual envelope: http://www.enigma.hoerenberg.com/gal...ope_Triton.jpg In-game envelopes: Actual key sheets: http://users.telenet.be/d.rijmenants/pics/triton2.jpg http://users.telenet.be/d.rijmenants/pics/triton1.jpg In-game sheets: Schlüsselzettel - form used to decode messages: Original: http://www.enigma.hoerenberg.com/gal...ttel_03_WS.jpg In-game form, with an actual decoded message: You can read more about this procedure here (scroll down to Kriegsmarine Procedures) http://users.telenet.be/d.rijmenants/en/enigmaproc.htm …and here: http://www.enigma.hoerenberg.com/ind...gruppen System 4 – An external message application to encrypt messages. Modders or users are able to add messages related to campaign events or mission objectives. Part II of the manual provides guidelines on how to write messages for Enigma encryption. ------------------------- Download LINK: This mod is now part of "The Wolves of Steel": http://www.subsim.com/radioroom/showthread.php?t=210703 Known (small) bug: The loading screen’s font switches from the default one to the “Chalk” font. I haven’t figured out how to fix this yet. ..there might be more bugs, just report them here! Last edited by SkyBaron; 12-31-16 at 03:39 PM. Reason: add video links |
06-14-13, 04:04 PM | #2 |
Count Dracula
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wow nothing more amazing
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06-14-13, 04:15 PM | #3 |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
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SkyBaron
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06-14-13, 04:28 PM | #4 |
Ace of the Deep
Join Date: May 2013
Location: Enjoying a run ashore
Posts: 1,129
Downloads: 69
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Definitely a serious simulation mod, and it looks very impressive. One for Sober's mega mod list?
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Spiced_Rum "The only rocks I want to see are in my glass, and covered with lashings of Spicey and Coke" |
06-14-13, 05:02 PM | #5 |
Navy Seal
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06-14-13, 08:37 PM | #6 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Amazing! It will be an interesting ride to see the realism level that this sim will achieve in the next half decade or so. Only downside is hundreds of fully trained U-Boat captains and only one boat left on the planet!
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12-14-13, 08:13 AM | #7 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi SkyBaron, any news on this?
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07-19-14, 03:35 PM | #8 |
Bosun
Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
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I think...
Good job
Karl Steiner Germany Last edited by KarlSteiner; 07-20-17 at 05:27 PM. |
06-15-13, 01:53 AM | #9 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Interesting idea! Looking forward!
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U-552 Tiger IDF |
06-15-13, 05:36 AM | #10 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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WOW, That's brilliant SkyBaron
hats off P.S: by any chance you are interested in implementing this: http://www.subsim.com/radioroom/showthread.php?t=202753 |
06-15-13, 09:53 AM | #11 | ||
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Quote:
Quote:
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06-15-13, 04:40 PM | #12 |
Navy Seal
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That is just an amazing idea!
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06-15-13, 05:26 PM | #13 | |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
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Quote:
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06-15-13, 06:14 PM | #14 |
Medic
Join Date: Jan 2006
Posts: 167
Downloads: 70
Uploads: 0
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Amazing. Good luck with this MOD. Would be a great addition
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09-01-16, 01:40 PM | #15 |
Loader
Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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This mod is brilliant but I have some sometimes with decoding message. I think Im doing everything properly with checking all for three times to eliminate mistakes. Dunno what Im doing wrong.
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Tags |
enigma, sh5 |
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