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07-05-22, 11:00 AM | #1 |
Sea Lord
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CTD's when getting depth charged
Hello I am creator of KSD II Ace edition. I am trying to fix ctd issue which commonly occurs when getting depth charged by warships after some time. But I am struggling to find the cause of it. Perhaps someone could guide me
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07-05-22, 11:45 AM | #2 | |
Silent Hunter
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Quote:
initial questions in the interim....in no particular order....
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-05-22, 12:56 PM | #3 | |
Sea Lord
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What do you mean config? 1. It seems that what ships attacks me doesn't matter 2. It doesn't seem I take damage before ctd 4. 1942 October |
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07-05-22, 03:36 PM | #4 | |
Silent Hunter
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and...what ship attacks you may matter if there is a ship/weapon/ammo/date/parent-child ID mismatch somewhere in the background.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-06-22, 01:25 AM | #5 | |
Sea Lord
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[C:\Games\KSDII_Ace_Edition\MODS] Real Patch 1.4 full Patch 1.4.1 No radio antenna poles English objectives names Convoy radio reports ON Depthcharge_sound_repair Increased underwater clarity Patch 1.4.2 this patch is not released yet. But the ctd issues when depth charges persist in the current version also. |
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07-06-22, 08:44 AM | #6 |
CTD - it's not just a job
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I would remove one mod at a time, and then go try to get depth-charged, and see what happens. My prime suspect would be the "Depthcharge_sound_repair", but it could well be one of the patches or the main mod itself... if it is the sound repair, check the file length, bit depth and resolution to match or be close to the Stock game's settings. If it is a mono file, at 22.05k and 16-bits in stock, you almost have to have the same type file in a mod. Some of the "effects" sounds cannot be over 5 seconds in length, others cannot be over 15 seconds. The shorter the better to avoid "bandwidth" issues, especially when considering the number of depth charges the game can drop near you. Also, if you have altered the 3D sound channels in the Options, Sound menu, the game can and will crash. I don't know if they have something wrong in their original code, or if Windows doesn't like the old code, or what, but it is best to leave the sound channels as in Stock also.
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