SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
02-16-15, 07:37 PM | #1 |
Best Admiral in the USN
|
The Noob Modders Task Force.
This thread is to announce the creation of a new modding group for Silent Hunter 4 known as the Noob Modders Task Force or NMTF for short. The goal of the group is for those with limited to no modding experience to share our experiences of learning how to mod modding, help each other out when we get stuck, help future modders out by creating a guide for the stuff we learn(something sorely needed) and creating mods together with the ultimate goal being the creation of our own super-mod(but that'd be a bit down the line) and having fun. If you're interested in joining please state so below.
Last edited by Admiral Halsey; 02-16-15 at 07:59 PM. |
02-16-15, 07:47 PM | #2 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
|
I think the first post looks great.
|
02-16-15, 07:49 PM | #3 |
Best Admiral in the USN
|
|
02-16-15, 07:58 PM | #4 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
|
I love the name great thinking Bull.
|
02-16-15, 08:02 PM | #5 |
Eternal Patrol
|
I thought I'd give this a little boost. We'll see how it goes.
__________________
“Never do anything you can't take back.” —Rocky Russo |
02-16-15, 08:06 PM | #6 |
Best Admiral in the USN
|
|
06-05-15, 04:19 PM | #7 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
|
Hey guys, does anyone here know how to model in wings 3d? I want to learn how to model in wings 3d so I can help out people trying to make mega mods. I know there are tutorials online, but I would also appreciate the help of people here who know how to use wings 3d.
|
06-11-15, 02:10 AM | #8 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
Could anyone possibly advice me how I can convert an Axis career playable surface ship to an US career playable?
That would be greatly appreciated.
__________________
Fearless System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
09-06-15, 03:30 PM | #9 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
|
Well Bill, it's been almost a month and still no response from steibler, I may have been wrong when I thought he was around. We may have try to crack the code ourselves.
|
09-06-15, 03:57 PM | #10 |
Best Admiral in the USN
|
I could've sworn he was still on as well. Yeah looks like we're going to have to mess with it ourselves as well. Now to figure out what the 'ell we'll need to actually try and crack the code.
|
05-31-22, 06:00 PM | #11 | ||
Eejit's Mate Second Class
Join Date: Jan 2021
Location: North Carolina, USA
Posts: 65
Downloads: 96
Uploads: 10
|
Reviving the Noob Modders Task Force
I say we ought to revive the NMTF, so i'll repost Halsey's original post:
Quote:
The aim is the same, any modder, new or experienced is invited, we really do need unified guides for S3D, and other modding areas. I'm not the most experienced, and will be happy to turn over operations to the experienced folks. Group link: https://www.subsim.com/radioroom/group.php?groupid=149
__________________
Quote:
|
||
06-14-22, 08:55 AM | #12 |
Sea Lord
|
I did some changes to the submarine.sim file. Mainly the mass, Gravity center height in order for the uboat to jump and swing more in the rough seas. But now the diving times are slightly too long. What are the best ways to reduce them.? I have taken a look into Ballast settings. What are the differences between Max main ballast tanks flood speed and Max dive ballast tanks flood speed [l/s]. I have heard that you can give some sort of special abilities for the crews to also decrease the timing times.
|
06-14-22, 11:13 AM | #13 | |
Admiral
|
Quote:
John after looking through those.. sent back some edited ones to Me to test out &... have to say the results were more (at least to these old eyes at any rate) more realistic to surface to submerge time/s. I can zip them up & if you know how to poke about in .sim files... well, maybe see what John did to do that. M. M.
__________________
|
|
06-14-22, 02:15 PM | #14 | |
CTD - it's not just a job
|
Quote:
Last edited by propbeanie; 06-14-22 at 02:31 PM. Reason: The usual typos... sigh |
|
06-14-22, 02:22 PM | #15 |
Village Idiot
|
^What he said.
Not that has ever Stopped others from doing as they Wish and Releasing stuff under dubious names and claims. |
|
|