SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
10-02-21, 12:59 PM | #1 |
Navy Seal
|
Torpedo Fix for TMO 2.5 Update BH
Noticed some issues with torpedoes after a couple patrols in early war, namely the torpedoes were a bit too reliable for time period. This was due to a typo in the settings, so checked all the torpedo mods. MK 14 did not have accurate range figures, was off by a few yards as was MK 18.
Three torpedo mods are in the folder, see the README. https://www.subsim.com/radioroom/dow...o=file&id=5971 |
10-03-21, 04:54 PM | #2 |
Helmsman
Join Date: Feb 2009
Posts: 110
Downloads: 472
Uploads: 0
|
DUDE!
Are you tryin to kill me? Just kidding .. Thank you! |
10-03-21, 11:33 PM | #3 |
Navy Seal
|
haha no, just wondering how much the torpedoes (or me) are cursed at for the torpedo issues. Three premature detonations cost me a carrier early in my current patrol, would have been hits too, but all blew up 10-15 feet(!) from carrier,. The carrier, alerted, of course just managed to evade the last torpedo. |
10-06-21, 02:05 PM | #4 |
Seasoned Skipper
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
|
__________________
|
Thread Tools | |
Display Modes | |
|
|