SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-28-16, 05:27 PM | #1 |
Watch
Join Date: Aug 2013
Posts: 25
Downloads: 82
Uploads: 0
|
Having damages to ai ship
Hello
Someone knows if there is a way to put some damages at the start of a scenario to AI ships ? |
06-09-16, 09:36 AM | #2 |
Navy Seal
|
Well, there's no way within the Mission Editor that I know of. Maybe there would be some way to edit the .mis file, but I'm not aware of what that might be.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
06-10-16, 10:15 AM | #3 |
Pacific Thunder
|
I suppose you could try damaging the ship by having it attacked by a weaker ship, and then let it proceed along its course.
It should work. I was assigned a mission where a huge BB was being attacked by three cruisers at relatively close range and I think my objective was to sink the BB. This was several years ago which explains my sketchy details. Good luck. Happy Hunting!
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
|
|