SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-13-14, 03:55 AM | #1 |
Planesman
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Frequently Asked Questions
Frequently Asked Questions
For specific technical help with crashes or bugs, please go to the troubleshooting thread instead.
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Sub Commander: A free roguelike submarine simulator Last edited by TheGeoff; 09-24-14 at 11:06 PM. |
06-18-14, 09:07 AM | #2 |
Swabbie
Join Date: Jun 2014
Posts: 7
Downloads: 0
Uploads: 0
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I have questions that I haven't found the answer to in the guide! I'm not yet a pro submariner, but this game is very entertaining.
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06-18-14, 07:14 PM | #3 |
Planesman
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Good questions!
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Sub Commander: A free roguelike submarine simulator |
06-24-14, 04:47 PM | #4 |
Swabbie
Join Date: Jun 2014
Posts: 6
Downloads: 0
Uploads: 0
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Sonar
I coudn't help but notice that you said you can scroll through signatures of ships in the sonar panel I have tried this but can't i can only change my heading so what am i doing wrong, also the f1 dousn't show anything about ship signitures
EDIT:Sorry I am a idiot I downloaded wrong the wrong version. |
08-05-14, 01:31 PM | #5 |
Swabbie
Join Date: Aug 2014
Posts: 9
Downloads: 9
Uploads: 0
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User created subs ?
Will we be able to create our own submarines or will we get more submarines ?
Keep the good work up with this game Last edited by kust; 08-05-14 at 01:45 PM. |
08-06-14, 07:38 AM | #6 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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Here is the latest Sub Developer Tools program, have fun designing your own sub!
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Hanging on in quiet desperation is the English way... |
08-06-14, 08:39 PM | #7 | |
Planesman
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Quote:
There is a step-by-step guide included to walk you through the process. Be warned that the submarine editor has a terrible, unfriendly user interface at the moment and is kind of hard to use - hopefully I'll get time to make a better version soon! Let me know if you have any problems, and feel free to share your creations with us!
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Sub Commander: A free roguelike submarine simulator |
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08-06-14, 11:16 PM | #8 |
Gefallen Engel U-666
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Welcome Aboard
Kust!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-07-14, 06:58 AM | #9 |
Chief of the Boat
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Welcome kust
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
11-11-14, 07:42 PM | #10 |
Swabbie
Join Date: Jun 2014
Location: Cologne, Germany
Posts: 7
Downloads: 0
Uploads: 0
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What exactly does the Turbine Generator do and what happens if it is damaged or destroyed?
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11-12-14, 03:09 AM | #11 |
Bilge Rat
Join Date: Nov 2014
Posts: 1
Downloads: 0
Uploads: 0
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anti submarine warfare
Hello,
I registered to ask this one question. I have no trouble sinking surface targets, radar use, periscope use, and sonar target identification. I generally have found the weapons system control panel to be difficult to use. Now I get to the nut. I can see incoming torpedoes from enemy submarines in the weapons system control panel, but cannot find the enemy subs themselves. what I have yet to figure out is how to target enemy subs. please advise, I can identify them from sonar, I can see their incoming torps, but I cannot see them to target them and return fire. just laying a spread in the direction of incoming fire is not effective. Maybe something like an active sonar pulse to identify submerged targets? Or am I missing something obvious? That said, excellent game, great work so far. and thank you! |
11-15-14, 01:19 AM | #12 | ||
Planesman
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Quote:
Quote:
Selecting a target on the sonar screen (by pressing T) will 'track' the target exactly as if it was selected on the weapon systems control panel. So if you select the target on the sonar, then switch to the weapon systems panel (or periscope) and fire a torpedo, the torpedo will automatically steer towards the target. The target will not be marked on the map, but your sub is tracking it nonetheless. Hopefully this clarifies things. Active sonar might be added soon anyway, which will change the sonar targeting system slightly.
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Sub Commander: A free roguelike submarine simulator |
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02-05-15, 05:25 PM | #13 |
Nub
Join Date: Mar 2013
Posts: 2
Downloads: 5
Uploads: 0
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First of all, I ended up coming back just to say that I'm enjoying your game.
If I send a crewmate to pick up an item from storage, does this automatically equip? because one time my reactor decided to go full "nope" on me, had to shut it down, got someone to equip the radiation suit after radiation has gone from the thousands to the 10s just to make it stable enough while I head back to port. Second - If my reactor is damaged and have to be shut down, when I go to port, does it get repaired then? Me and the crew always end up with a nuclear problem, the coolant just dies on us. |
02-05-15, 09:06 PM | #14 | |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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Quote:
Second, when you repair in port everything is fixed, including borked reactors and dead crew members. I deal with reactor pump failures/coolant leaks by surfacing the boat, closing all ventilation valves except the reactor room and opening the main induction valve. Also, lower the running speed of the affected coolant pump. This helps minimise the amount of coolant that is lost and radiation that is leaked. Then get someone suited and booted and in there quickly to repair the damage before it all gets too nasty.
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Hanging on in quiet desperation is the English way... |
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08-09-15, 01:33 PM | #15 |
Swabbie
Join Date: Aug 2015
Posts: 7
Downloads: 15
Uploads: 0
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Changing the resolution?
Uhm one question its more about the game options is there any way to change the resolution cause on my screen the windows is so much small and I cant see anything?
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