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03-28-09, 01:49 PM | #1 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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[REL] Eye Patch for Missing Eyes and Staring Crew
Here's a little mod to fix the starting crew and occasional zombie look. It also stops the crew eyeing you up at all times and they now look straight ahead, instead of at you.
Thanks to Skwas for S3D and Vickers03 for taking the time to fix up the patches compatible with TMO and RFB. Compatibility: Campaigns:
Mods:
It has been uploaded to the mod bank here:
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03-28-09, 02:13 PM | #2 |
Captain
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Thanks for this.
Gona install it and hope i get rid of thos maniac staring look my crew gives me :rotfl: And finaly the watch crew have some eyes. I think its important to have that as a watch crew I have TMO and RUIM. Hope it doesnt change to much from thos mods.
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03-28-09, 02:19 PM | #3 |
Medic
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
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Unfortunately in 1.4 this mod has a little conflict with RUIM.
Eye mod returns old shape of officers' Service caps, and this makes some mess (( |
03-28-09, 02:20 PM | #4 |
Ocean Warrior
Join Date: Jan 2008
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From TMO you'll lose the caps mod, I don't know about RUIM.
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03-28-09, 02:51 PM | #5 |
Captain
Join Date: Sep 2004
Location: Sweden
Posts: 514
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Ahhhh My crew is still staring in a maniac maner at me and the watch crew has empty eye sockets :/
I installed it and it wrote over some files from TMO and RUIM but it didnt work for me. But iam also on a patrol and maybe i need to be in port before a mission for it to take effect. So i leave it on to next mission
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03-28-09, 02:57 PM | #6 |
Samurai Navy
Join Date: Nov 2005
Location: Atlántico Sur
Posts: 557
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For me, work very well in stock 1.5. But in RFB, dont.
Will be a RFB version in near future? Thx for your time and your work, Nisgeis!
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03-28-09, 03:02 PM | #7 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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OK, apparently TMO has added some new .dat files, which the game eagerly loads and that means that any files changed, if they have been duplicated will not be effective. It's not compatible with TMO or RFB.
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03-28-09, 03:05 PM | #8 |
Ocean Warrior
Join Date: Jan 2008
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I should think so, but there should be a version of this in RFB at the moment already I think.
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03-28-09, 04:21 PM | #9 |
A-ganger
Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
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Really nice, working well on this end with stock. THANKS MUCH!
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03-28-09, 04:23 PM | #10 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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You're very welcome. It was the first thing I wanted to mod. I knew that if I waited long enough, someone would do it :-).
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03-28-09, 06:36 PM | #11 |
Stowaway
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so is this thing ready to be put into my GFO Patch?
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03-28-09, 08:47 PM | #12 | |
Samurai Navy
Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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Quote:
Have you contacted either of those two mod compilers with your improvements? They've both seemed fairly eager to integrate useful changes into their mods - I'd love to see this fix incorporated into either (preferably both!). |
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03-28-09, 11:07 PM | #13 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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Quote:
BTW, Nisgeis, I did forget to tell you in my PM that indeed the American officer's cap was also altered (Captain Cox's old mod) for RFB.
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03-29-09, 03:26 AM | #14 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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Yeah, I'm not sure how the cap mod was put in, as there's an extra file in there, as you say and I haven't looked at it yet.
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03-29-09, 04:39 AM | #15 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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eye to eye
Hello
I have ati 3870 and your mod did not work with my card, driver .My problem is that eyes are ok inside sub but on bridge they do not work. But your mod made me to look for other solutions. and in C:\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Shaders\Skinning there is " EyeBallsPS" FX file, I renamed it to "XEyeBallsPS" to disable it, and now eyes work ok on bridge but not in command room. So how can I or someone else, FIX the " EyeBallsPS" file . If someone else has same trouble as I with eyes on bridge, did renaming " EyeBallsPS" FX file work as it did for me
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