SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-18-13, 12:47 PM | #1 |
Grey Wolf
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[REL] NewInteriors V2.1D...
FM_NewInteriors v2.1D
Here is the latest version of the NewInteriors mod, i hope ive managed to keep that cosy/claustrophobic feeling the original Ubisoft interior models had, there is still some work to do, notably the aft torpedo room, as with any mod it is an ever evolving thing. I have included the comprehensive readme pdf from interiors v1.0 since very little has changed. Key commands remain the same and still include commands from DivingDucks open hatch (OH) mod. SHIFT+F2 for free camera SHIFT+E for dymanic free camera SHIFT+H to open hatches Ctrl+H to close hatches SHIFT+O to raise observation scope (while sonar man is at station) Ctrl+O to lower observation scope (while sonar man is at station) As with interiors V1.0, the system requirements are higher than the stock game. For a steady 60fps i would recommend a minimum spec of: Win7 64bit 8Gb system ram Any modern dx10/11 card with 1Gb ram or more. Additionally the use of the 4Gb patch is STRONGLY advised. changes in v2.1D more bug fixes corrected some of the CEs animations since i moved him when i added the bench seat. includes damo`s atmospheric interior lighting (hence 2.1D) changes in v2.1 numerous bug fixes added engine room crew added correct crew "bench" seat in control room added helmsman Changes in v2.0 Added forward torpedo room fixed forward crew quarters (no more corner sofa) added static crew added collisions, prevents free camera from floating outside the interiors. tweaked diesel sounds Still to come, aft torpedo room! Feel free to modify as you see fit! Happy modding! In addition to the credits from the original interiors (see pdf), this mod also uses textures from the Das Boot crew clothes mod (lafeeverted). Also includes work by Damo (lighting settings for that cosy atmospheric feel) This mod should be enabled with JSGME. Download, http://www.mediafire.com/download.php?4lt6p44ig6dqv44 Lots of Pics... Last edited by flakmonkey; 02-27-13 at 08:20 AM. Reason: update |
01-18-13, 02:00 PM | #2 |
Chief
Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
Uploads: 0
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Thank You Flakmonkey!
This is a great addition to the game! Simply perfect! Vielen Dank!
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01-18-13, 02:13 PM | #3 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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On a cold snowy night just to the west of London what a great sight when I logged onto subsim, your updated mod, thankyou once again and yes please the aft torp room.Your modding detail is superb, thankyou
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01-18-13, 02:28 PM | #4 |
Grey Wolf
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let me know if you guys have any major problems with the mod. So far its only been tested on my pc, so i expect a few problems might pop up.
+ technically the aft room is in there (in the version with crew anyway) its just empty so far |
01-18-13, 02:39 PM | #5 |
Navy Seal
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As I wrote in the WIP thread, Thank you flakmonkey!!!!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
01-18-13, 02:41 PM | #6 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Just tried it and like it also the new engine sounds are much better, only thing missing is the crew in the engine room have dissapeared!!
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01-18-13, 02:44 PM | #7 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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And so is the aft torpedo room.( yes I have downloaded the one with crew in it.
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01-18-13, 03:12 PM | #8 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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01-18-13, 03:56 PM | #9 | |
Grey Wolf
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Quote:
Honestly cant think of a reason it wouldnt show up. Also, missing engine room crew is to be addressed in the next installment when the finished aft room is added |
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01-18-13, 04:23 PM | #10 |
Eternal Patrol
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You know what? I've decided that I hate you. I hate you, and Tomi, and Iambecomelife. I hate everybody who keeps making all these great new mods that I can't play.
I GOTTA GET A NEW COMPUTER! Just kidding, and just venting for fun. I'll have a new rig soon. Just not soon enough. Keep up the great work.
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01-18-13, 05:27 PM | #11 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,500
Downloads: 110
Uploads: 0
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Thank you all might God of SH3 Mods!
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01-18-13, 05:47 PM | #12 |
Grey Wolf
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Ok, putting my hands up here... I have just come accross a couple of glitches
Inability to click on some stations, nav map and captains bunk etc...this is an easy fix and is caused by the collision meshes blocking the cursor Diesel engine animation and sounds continuing to run while submerged and on electric engines... Not sure what ive managed to do here... But im working to fix it. I will leave the original links up for now, but be aware these bugs will be present. Sorry folks |
01-18-13, 07:38 PM | #13 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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One awesome update of your mod.
Grats FM.
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01-18-13, 09:02 PM | #14 |
Argentinian Skipper
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Many thanks!
I tried it and works fine. Best regards. Fitzcarraldo
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01-18-13, 09:47 PM | #15 |
A-ganger
Join Date: Dec 2011
Location: Berlin, Germany.
Posts: 79
Downloads: 160
Uploads: 0
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8Gb system ram
Grrr.... I have only 2 |
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