SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-01-13, 03:52 AM   #1
Raven Morpheus
Machinist's Mate
 
Join Date: Aug 2012
Posts: 125
Downloads: 143
Uploads: 0
Default Quick question about mission objectives - range that ships sunk count?

In SH5 I've read that you can sink ships as far out as something like a 200km radius of the objective marker and they count towards the tonnage required to complete the objective.

In SH4 is there such a range from the objective marker at which ships sunk won't count towards the objective?

For example yesterday I completed the first campaign mission where I was ordered to a point just south of Honshu and had to patrol that area. I set an area with 100 nm radius centred on the objective mark using the compass and patrolled that area, but a lot of convoys/ships were outside of that area and I'm wondering if I could have made my life easier by engaging them, because I wasn't finding many ships/convoys in the 100nm radius area I had set. And today as another example in my second mission I'm patrolling a 100nm area just west of the Marshall Islands and all I'm seeing is friendlies, but the Caroline Islands aren't that far away and I think I'd find some enemy merchant shipping there - but would that be too far from the objective marker to count?

Last edited by Raven Morpheus; 11-01-13 at 04:53 AM.
Raven Morpheus is offline   Reply With Quote
Old 11-01-13, 06:45 AM   #2
Loganrocks7
Mate
 
Join Date: Oct 2010
Location: Norfolk, Virginia
Posts: 53
Downloads: 48
Uploads: 0
Default

There are very few times where I ever complete the objectives, I just sink for the tonnage at or around the mission objective and then it either gets it or it doesn't, either way when I come back to port the command guys are happy that I sunk all the tonnage that I did. However as far as the actual range, I'm not really sure. What I used to do is go to the middle of the objective and then let the game plot a search pattern for me and then I'd just follow that and try and seek out some enemy merchants. Seemed to do pretty well, of course that doesn't solve the problem of running into friendlies.
__________________
Served as a Naval Flight Officer aboard the USS Enterprise.
VAW - 123 (World Famous Screwtops)
CVN - 65
"We Are Legend"
Loganrocks7 is offline   Reply With Quote
Old 11-01-13, 07:04 AM   #3
Dread Knot
Ace of the Deep
 
Join Date: Mar 2007
Location: Hawkeye State Highlands
Posts: 1,288
Downloads: 84
Uploads: 0
Default

Quote:
Originally Posted by Raven Morpheus View Post
In SH5 I've read that you can sink ships as far out as something like a 200km radius of the objective marker and they count towards the tonnage required to complete the objective.

In SH4 is there such a range from the objective marker at which ships sunk won't count towards the objective?

For example yesterday I completed the first campaign mission where I was ordered to a point just south of Honshu and had to patrol that area. I set an area with 100 nm radius centred on the objective mark using the compass and patrolled that area, but a lot of convoys/ships were outside of that area and I'm wondering if I could have made my life easier by engaging them, because I wasn't finding many ships/convoys in the 100nm radius area I had set.

In SH4, you should try to sink every enemy vessel worthy of a torpedo. Even if you run into one just outside your home base. It all counts toward tonnage sunk, objective marker or no.
Dread Knot is offline   Reply With Quote
Old 11-02-13, 08:36 AM   #4
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

Objective marks count little if any I believe towards renown. Tonnage is what matters. I ignore orders most of the time anyway ... but they love my results.

Generic Mod Enabler - v2.6.0.157
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
OM_Harder_Escort_L2
UBM Missions
Popular German Music From The 30´s
OM_Pac_Env
#1 Real Environment mod install
merc4ulfate is offline   Reply With Quote
Old 11-02-13, 06:24 PM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Raven Morpheus View Post
In SH5 I've read that you can sink ships as far out as something like a 200km radius of the objective marker and they count towards the tonnage required to complete the objective.

In SH4 is there such a range from the objective marker at which ships sunk won't count towards the objective?
The areas of objectives can vary. This becomes clear if you open up the mission editor and build your own missions. Don't ask me the details of how they all work, but there are 9 different objectives, and at least some (most?) can be tied to map areas. The amount of renoun given can be set as well. Patrol objectives can require a continous presense, (meaning you must stay there or start over if you leave), or allow you to come and go.
TorpX is offline   Reply With Quote
Old 11-02-13, 06:29 PM   #6
fireftr18
Ocean Warrior
 
Join Date: Feb 2010
Location: Kentucky
Posts: 2,526
Downloads: 77
Uploads: 0
Default

In stock, someone, and I don't remember who, found out that the radius is 50nm. Mods change it and some give you the radius in the breifing.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain!
fireftr18 is offline   Reply With Quote
Old 11-03-13, 10:33 AM   #7
Raven Morpheus
Machinist's Mate
 
Join Date: Aug 2012
Posts: 125
Downloads: 143
Uploads: 0
Default

OK thanks guys.

I'll go see if I can get lucky over at the Caroline Islands because so far patrolling a 100nm radius area from the marker put down for my patrol in the Marshall Islands is only giving me friendlies.
Raven Morpheus is offline   Reply With Quote
Old 11-03-13, 12:15 PM   #8
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,864
Downloads: 364
Uploads: 0


Default

It's all about renown...You can score it completing a mission or sinking ships, but you'll get more sinking ships... Some objectives are to patrol within a certain radius, other objectives, once you get to the zone, it says just sink ships, with those, once you get near the marker and get message, you can sink ships anywhere you please.
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Old 12-14-14, 04:29 PM   #9
Havan_IronOak
Navy Dude
 
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
Default U-boat update verified

I'm playing the U-boat addition with the Tigger Maru Mod and I just got a mission complete message after sinking a ship WAY outside my assigned patrol area (couple hundred miles at least)

Of course to GET that mission I had to travel to just south west of beyond and my boat was sucking vapors just getting back.


Gotta Renege on the above! Not sure the Mod WAS running at that time.

Last edited by Havan_IronOak; 12-16-14 at 04:14 AM.
Havan_IronOak is offline   Reply With Quote
Old 12-15-14, 12:15 PM   #10
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

"In SH4 is there such a range from the objective marker at which ships sunk won't count towards the objective?"

In the stock game, no. Two types of patrols;

1. Patrol (X) area, need to arrive and stay in that area for 48 hours.
2. Deploy to (X) area, engage enemy merchant shipping.

In the second one you get tonnage points for any merchant you sink before arriving at the map marker, but no mission accomplished. Once you arrive at the map marker and get the message for the second part of the mission (engage and destroy enemy merchants) you can sink them anywhere and still get the credit. In other words (1) Deploy to Java Sea (2) sink enemy merchants, once you get the message to sink enemy merchants you can sink the required tonnage in the Bering Straits for all they care, it still counts.

Again this is stock game, mega mods often change this because it's not realistic - in real life patrol areas were assigned not only for interdiction of enemy supply ships, but also for intelligence, where are their supply lines? If 10 subs were assigned to 10 different patrol areas and 5 reported no contacts, COMSUBPAC had a good idea where they were NOT so could plan future patrols accordingly. If all 10 left their patrol areas without permission and went into Tokyo Bay just to rack up tonnage, COMSUBPAC would end up clueless about the IJN supply lines.

The stock game doesn't bother with those type of details, it's all about tonnage.
Sniper297 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.