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02-22-11, 02:59 AM | #1 |
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Join Date: Jan 2002
Location: Australia
Posts: 27
Downloads: 38
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Reinforced Alert Mod 1.31 - Invisible Missiles
Hi,
Got another bug with RA it seems. A couple of YAK-38 launch AS-10 Karens at my FFG and the Karens don't show up on my Air Search Radar or any sensor, which make its really hard to know they are there for one and second, defend against them. Hopefully this might get fixed soon.
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regards Terminus Last edited by Terminus; 02-22-11 at 03:22 AM. |
02-22-11, 12:05 PM | #2 |
Stowaway
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OK. Tnx for report!
I can say that AI Udaloy will find out this missile on a distance of 36 kms (at altitude of flight - 3000 ft) However, the radar of the player (same which gave 36 kms a detect distance for AI) - gives much smaller distance. It speaks that, formula of calculate of detecting different - for AI units it considers under one formula (in the engine of game), and for the player in his local DLL is uses other formula. We shall try to remove this defect. |
02-23-11, 11:19 PM | #3 |
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Join Date: Jan 2002
Location: Australia
Posts: 27
Downloads: 38
Uploads: 0
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Thank you mighty GrayOwl.
I'll keep reporting any issues as I find them . Loving the mod. Also one minor issue, the Aussie Anzac class (Meko 200?) frigate has launch tubes instead of the two smaller forward guns flanking the main forward gun. Do you think they will correct this at some stage ? Also just another wet dream... a controllable Anzac class ? Probably needs a model and texture update before that happens. Actually just an Australian version of the FFG-7 would be good and possibly easy to do maybe ?
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regards Terminus Last edited by Terminus; 02-24-11 at 08:34 AM. |
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