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03-01-21, 09:57 AM | #1 |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
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Contents of Mega mods
So, I've recently been thinking about this.
Has anyone ever done a comprehensive look at the specific changes each megamod consists of and how many of them consist of collections of a bunch of smaller mods? Sure, there are the read me files and user guides, but has anyone ever looked at the progressive changes to files that result in a megamod? This came about because of the recent discussion in the U-boats compilation and the fact that mod order is important for that, whereas miss order may be unimportant for other mods even though they impact each other. What I'm getting at is that when you activate mods in JSGME, some of them grey out others, letting you know they affect them. The megamods represent, essentially, an end-state if multiple individual mods - knowing what pieces of each of them are impacted by other pieces would go a long way towards resolving conflicts when subsequently installing other individual mods on top of them. |
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