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Old 08-16-12, 10:13 PM   #1
THE_MASK
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Default [REL] sobers wider body ships V1 SH5

sobers wider body ships V1 SH5
Ok , its too complicated for me to finish . End .


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Old 08-17-12, 02:49 AM   #2
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Looks nice
d/l and will try it..

Thanks
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Old 08-17-12, 03:04 AM   #3
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Quote:
Originally Posted by volodya61 View Post


Looks nice
d/l and will try it..

Thanks
Will try it too, looks very nice!
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Old 08-17-12, 06:39 AM   #4
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''Looks nice'?! Looks incredible more like

Hopefully some enterprising body will stick 'em in the Campaign some how. I'd love to run into these bad boys.
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Old 08-17-12, 07:26 AM   #5
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Great job Sober - looks very good

some questions

what ships have you done this too?
why 25%?
did you change the cfg width or where they ok anyway?
the ship lengths are in scale (see thread) is the width now also in scale?
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Old 08-17-12, 08:38 AM   #6
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Thank you sober, great thing!

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Old 08-17-12, 08:40 AM   #7
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Did you by chance update the damage zone info also? The Dmg_Col model(s) have to be scaled also. The spheres and boxes need to be scaled/added as needed to accomodate the larger girth Not doing this will result in strange behavior when collisions happen with it.
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Old 08-17-12, 09:16 AM   #8
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Quote:
Originally Posted by TheDarkWraith View Post
Did you by chance update the damage zone info also? The Dmg_Col model(s) have to be scaled also. The spheres and boxes need to be scaled/added as needed to accomodate the larger girth Not doing this will result in strange behavior when collisions happen with it.
I deleted the file until i look at these , thanks . Thats why i picked single hulls . Do i just increase the size of the spheres and boxes with goblin damage editor for the Bismark hull zone ?

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Old 08-17-12, 11:17 AM   #9
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Quote:
Originally Posted by sober View Post
I deleted the file until i look at these , thanks . Thats why i picked single hulls . Do i just increase the size of the spheres and boxes with goblin damage editor for the Bismark hull zone ?
I would increase the size of the boxes to accomodate the larger width. I would increase the size of the spheres and also space them out.

Ensure you increase the width of the DMG_Col nodes
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Old 08-17-12, 12:12 PM   #10
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Are the models in the stock game not to scale? Why didn't they look this good in the first place?
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Old 08-17-12, 12:25 PM   #11
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One thing I hate about this game is that I almost never see a ship roll over to one of its sides. Almost always it sinks by the bow or stern and the opposite follows.

When ship was struck on the side, it usually rolled over after a while.

HMS Barham after torpedo strike:



Here it is completely rolled over:

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Old 08-17-12, 12:42 PM   #12
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@DelphiUniverse

I think TDW is working on something that'll generate a more realistic sinking model.
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Old 08-17-12, 05:13 PM   #13
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What is
DMG_Col_XXXXXXXX_hull Mesh
What do these do ?

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Old 08-17-12, 06:19 PM   #14
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Quote:
Originally Posted by sober View Post
What is
DMG_Col_XXXXXXXX_hull Mesh
What do these do ?
That is hidden 3D Model for actual collision (blocking area) of one boat to another and should match the visual 3D Model.
You can toggle visual on/off in Goblin Editor to see the model but as you know you can not save any changes to GR2 in GoblinEditor.
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