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03-20-09, 03:37 PM | #1 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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[REL] Real Environment mod
Hi all,
Me and W_clear think it's about time we give this mod to the users of subsim Try our environment mod here: http://files.filefront.com/Real+Envi.../fileinfo.html' Mirror site for Real environemt mod and PE4 And be sure to read the manual before installing. Regards Kriller2 and W_clear Last edited by kriller2; 06-02-10 at 03:44 PM. |
03-20-09, 03:46 PM | #2 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Got it and can't wait to try. Thanks a lot, both of you
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03-20-09, 03:48 PM | #3 |
Machinist's Mate
Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Niiiiice!! It looks,
Say, about the new wave engine. Is it possible to create an effect in SH4 that does a cetain type of water surface deformation in some particular spot close to the ship? |
03-20-09, 03:55 PM | #4 |
A-ganger
Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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Can't wait to try it, hopefully i don't get too much of a fps hit lol. Thnx for all your hard work guys .
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03-20-09, 04:05 PM | #5 |
Rear Admiral
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Does it work with TMO....Rumors are you're talking to Ducimas about it, but not sure what's going on. If it's comparable to the one in FORS, that was amazing.
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03-20-09, 04:12 PM | #6 |
Nub
Join Date: Jan 2009
Posts: 4
Downloads: 29
Uploads: 0
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Great!!!
I have waited for this mod and checked for a thread like this every day since i heard of its development! Just hope i can leave the computer to sleep later. My girlfriend wouldn´t understand... :rotfl: Thank you guys!! I really love your old graphicsmods. I have no doubt this new will be fantastic.
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I´m Swedish. Thats my crime. |
03-20-09, 04:12 PM | #7 |
Canadian Wolf
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Congrats, look forward to it
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03-20-09, 04:12 PM | #8 |
Ensign
Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Ouch..FPS has dropped from constant 60 to only 10 with the Nav training mission..........going back to RFB stock
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03-20-09, 04:15 PM | #9 |
Samurai Navy
Join Date: Nov 2005
Location: Atlántico Sur
Posts: 557
Downloads: 385
Uploads: 0
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Thanks!!!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
03-20-09, 04:16 PM | #10 |
Weps
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Kriller2 and Wclear you guys rock, perfect time for some leave. heheheh Peace bros
Jonesy
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The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system |
03-20-09, 04:17 PM | #11 |
Pacific Aces Dev Team
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Soooooooooo GREAT!!!
Downloading now....and already added to Subsim.com News at the main page
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One day I will return to sea ... |
03-20-09, 04:18 PM | #12 |
Mr. Bad Wolf
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Hi Kriller2 and w_clear,
could I pursuade you to sign up in http://www.silenthuntermods.com/forum/ and make a release post here: http://www.silenthuntermods.com/foru....php?board=5.0 The mod can be hosted at the same place as alternative to FF. I can upload it for you, or you can get ftp access, whatever suits you the best. A few mods besides my own are allready hosted, so why not just do the same...? Another thing, a modding affair. As Kriller2 knows, I was trying to work on the clouds myself, and I have made some textures plus modified two of your cloud files. I have however noticed that in my current result the clouds are greyed out too soon, and I would like the grey out effect to be closer to the horisont. Can you tell me where to work on this? I doubt it is the fault of the textures. I have made my own small adjustments of the scene.dat file, but looking in it, I'm not really sure exactly where to look. A hint would be appreciated.
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03-20-09, 04:29 PM | #13 |
Weps
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Wow just wow, didnt think their was anything left to pull out of this engine but you two have totally outdone yourself, ill be the first on to admit the new shallow water shader is the bomb, was a big fan of that a couple testings ago.
The color of the ocean is alot deeper witch is something im a big fan of too, love how at certain angles u can see the bottom and at others u cant sweet man. Question would the no sub indicator mod affect anything or is thier a way of disabbling it through a tweak thanks and again awesome work Jonesy Ps nevermind figured it out had to delete the umark.dds file or whatevever good to go now this sure made my day.
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The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system Last edited by rcjonessnp175; 03-20-09 at 04:40 PM. |
03-20-09, 04:32 PM | #14 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 146
Uploads: 0
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Great news! Any way to run this with RFB befor the latest version is ready? Unless of course it'll be ready in the near future
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03-20-09, 04:50 PM | #15 |
Rear Admiral
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Looks awesome. The water is as real as it gets. I had no frame drops and just running a 9600gt. I was having problem with the sky before, the clouds would sorta look like green bubbles unless I kept the gamma down and now it's gone and I have a perfect sky.
The only thing I noticed is after I click the binocs off, for a half second you get a quick shadow effect as if they were there...but I can barely notice because it goes away that fast..... In FORS the interior of the subs were really crisp and the metal shined. Would love to see that included. I thought that was WClears work. Hands down the best env. mod yet. |
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