SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-14-23, 01:37 PM | #1 |
Sailor man
Join Date: Feb 2023
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Mines and Subnets Fix
Correction of the broken position of Mines and Subnets.
The fix is only for The Wolves of Steel! After installation, you need to start a new campaign! https://www.mediafire.com/file/i0v39...s_Fix.zip/file Last edited by Mon Homme; 03-29-23 at 04:42 AM. |
03-15-23, 01:38 AM | #2 | |
The Analyst
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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03-15-23, 08:28 AM | #3 |
Born to Run Silent
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Good deal, please be sure to add it to the mods section here.
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SUBSIM - 26 Years on the Web |
03-16-23, 06:32 AM | #4 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
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It will probably be a while until I have chance to test it out for myself, but still I'm very happy my favourite subsim is still receiving new fixes. Keep them coming |
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03-17-23, 01:27 AM | #5 |
Sailor man
Join Date: Feb 2023
Posts: 47
Downloads: 83
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Thanks, friends! I hope that my corrections will be useful to you for our favorite game.
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03-17-23, 02:57 AM | #6 | |
The Analyst
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May be, I will start this weekend a new career and that only because of your small but great fixes. Just if FiFi release a new version 3.3 of his Fifi Enhancements for NYGM mod for SH3, a new career in SH5 have to wait.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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03-26-23, 07:50 AM | #7 |
Sailor man
Join Date: Feb 2023
Posts: 47
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Today I made some more changes. I recommend that you re-download and install the fix.
This is the final version of the changes. |
03-26-23, 09:07 AM | #8 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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@ Mon Homme
I think I still have a beautiful and realistic British mine model made by Targor Avelany and already imported in a GR2 file. Targor discontinued the mod because for some reason the new mines didn't get triggered on impact. If I find the files I will send them your way, maybe you will succeed where we failed |
03-26-23, 10:32 AM | #9 | |
Sailor man
Join Date: Feb 2023
Posts: 47
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Quote:
Last edited by Mon Homme; 03-26-23 at 12:20 PM. |
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03-26-23, 02:15 PM | #10 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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You probably mean 3D mesh. All the meshes must be UV-mapped and triangulated before one can import them in game. My recommendation is to import any new mine as a granny object, in which case the tool to be used is GR2 Editor, not S3d.
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03-26-23, 04:36 PM | #11 |
Sailor man
Join Date: Feb 2023
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If you send me your model or a 3D mesh from it, I will try to import it into mines.
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03-26-23, 05:02 PM | #12 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Tomorrow I will check my archives for that
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03-26-23, 07:01 PM | #13 |
Sailor man
Join Date: Feb 2023
Posts: 47
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03-28-23, 05:37 AM | #14 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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British Mk XVII contact naval mine
Here you go:
https://www.mediafire.com/file/zkjhm...%2529.rar/file I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes. We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick. Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits Last edited by gap; 03-28-23 at 02:21 PM. |
03-28-23, 10:08 AM | #15 | |
Sailor man
Join Date: Feb 2023
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