SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-27-09, 09:17 AM | #1 |
Gunner
Join Date: Dec 2001
Posts: 92
Downloads: 2
Uploads: 0
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Confessions of a Reviewer
As some of you may know, I write reviews - lots of reviews. I don't have time to get really good at any one game and usually can't play a game again until six months after I fininsh a piece. Also, I am not, my detractors notwithstanding, a fanboy of any developer or system. John Tiller is one of my favorite developers but I've been dinging him on his graphics and AI lately.
Jutland and Russo-Japanese War are exceptions to this rule. These games give me all I want as a gamer and a historian. I squeeze in a scenario in at least once a week even the day after wrapping up a review. SES' support has ne equal. Patches and improvement come immediately and not a month or two after a bug or a request is noted. I'm so entranced by the games that I'm saving to buy a high-end rig so I can play at the best levels. One of the few reasons I'm looking forward to retirement is that I can spend more time on campaigns, MP and scenario editing/creation. Supremacy at Sea may have a broader scope but, as it's turn-based, comparing the two games is unfair to both. The SES games will draw me back as long as the energy grid is still around to power my computer.
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Jim Cobb |
01-27-09, 11:30 AM | #2 |
Storm Eagle Studios
Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
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Thanks for the props
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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