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Old 09-20-24, 07:05 AM   #1
gutted
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Default Solution Solver 3 (alpha)

v3.0.6 (alpha) see notes below
https://www.subsim.com/radioroom/dow...o=file&id=6501




Version 3.0.6 (Alpha) Notes

Periscope View:
------------------------------
Available in all power modes.


Enable it with the button in the top right controls next to the power mode selector combo box. Option in the settings to have it on by default when launching the program. While enabled the central Position Keeper Button is hidden, use the check box in the bottom panel instead.



Controls:
MouseWheel anywhere on the Intercept Disc to zoom in and out.


Notes:
"Click + Dragging" on the periscope view will actually grab the dial beneath it. So if you want to swipe left and right on the periscope to adjust the AoB... do so away from the center (somewhere in the water), so it will move slower.


The periscope view will grow & shrink with the AoB dial when you turn off the heading dial.





Version 3.0.5 (Alpha) Notes

Bug Fix:
------------------------------
+ Tactical Display now properly updates itself when the Position Keeper is running.






Version 3.0.4 (Alpha) Notes

Performance:
------------------------------

+ Major bottleneck found and squashed. Should perform much quicker now, especially when you are running a game in a borderless window behind the program.




Tactical/Overhead Display
-----------------------------
+ Enable it with the button next to the Power Mode Selector. Only available in Medium or High Power Modes due to it's reliance on the range dial. Two options for it are exposed in the settings page.


Controls:


Click + Drag
- Move the display to a new location.


Click + Drag near the edge
- Resize the display.


Mouse Wheel inside the control
-Zoom the display's range in and out.







Windows 7 and later.

.NET 8 runtime



More will come later as time permits. Will probably a do a you tube video on how to use it soon™
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Last edited by gutted; 10-28-24 at 06:01 AM.
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Old 09-20-24, 07:15 AM   #2
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Next on the to do list is to redo the dial artwork. Never really liked it.


ETA: after i get a few days of patrols in UBOAT.
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Old 09-20-24, 07:13 PM   #3
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Nice work
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Old 09-25-24, 02:04 PM   #4
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Haven't gotten around to redoing the dials yet. Been working on performance and code improvements along with the occasional UBOAT patrol. But it's coming.
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Old 09-27-24, 05:48 PM   #5
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Quote:
Originally Posted by gutted View Post
Haven't gotten around to redoing the dials yet. Been working on performance and code improvements along with the occasional UBOAT patrol. But it's coming.

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Old 09-28-24, 05:58 PM   #6
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Haven't gotten around to the updated dials. But I did recode the intercept calculations and it is much quicker and pretty much rock solid now. No more range dial weirding out or resetting when you get freaky with right click rotating the intercept disc. I have a few more things on my list to improve and will probably release it before the dial update. Due to to all the improvements and optimizations I've been making the program runs better when alt tabbed out of game.


Doing all those calculations as fast as you can move the dials while scaling rotating and rendering the dials & updating all the readouts in C#.... all while a game is hogging up the cpu in the background window is a challenge. Would be easier to achieve in native C++, but i'd rather poke my eyes out than look at C++ ever again.





And yes, i've been procrastinating the dial thingy, because i hate doing artwork.
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Old 10-05-24, 04:25 PM   #7
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see post 1
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Old 10-07-24, 05:11 PM   #8
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After i stepped away from it for a bit and came back with a fresh spirit, i found the issue. Yesterday i kept staring at the calculations and wondering what the hell is going on and walked away from the computer in disgust.


Today i created a quick test with all the interface stripped away (not really, it's just hidden), put the intercpt angle and angle on bow at the intercept variables up on the left hand side readouts to monitor them, and then added a few lines of code to the Tactical Display to draw the intercept triangle. And there it is....







Apparently at some point in the performance improvement re-coding i forgot to add a call to update the intercept when the heading dial was turned.




So much easier when you can visualize it.


So yeah, im gonna fix that, and do some other improvements, and should have build 2 of the alpha back up in the next day or two.
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Old 10-07-24, 05:22 PM   #9
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weeeeee


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Old 10-07-24, 05:38 PM   #10
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Last video today i promise. But i forgot to show that the tactical display can be dragged around in the last two videos.



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Old 10-12-24, 12:56 AM   #11
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Old 10-12-24, 12:57 AM   #12
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Dials are a work in progress but im done messing with them for now. Moving on to cleaning up the overhead tactical display. Should be ready to release in a day or two if nothing here comes up to distract me..
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Old 10-12-24, 09:50 AM   #13
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Quote:
Originally Posted by gutted View Post
Dials are a work in progress but im done messing with them for now. Moving on to cleaning up the overhead tactical display. Should be ready to release in a day or two if nothing here comes up to distract me..

Nice
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Old 10-13-24, 11:51 PM   #14
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Update. See 1st post.
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Old 10-14-24, 12:05 AM   #15
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A few minutes after i uploaded v3.0.3 I noticed the offset table was not correctly hiding itself as it was supposed to when the reset button was pushed.


Uploaded a quick fix.


If you were one of the two people who downloaded it, get it again.
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