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05-08-12, 08:55 AM | #1 |
Swabbie
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Torpedoes not homing on Victor III in Ocean Vulture mission.
I am playing Sub Command Campaign commanding a US Seawolf sub, I am now on the Ocean Vulture mission. I have completed all objectives, but in the briefing it implies that sinking Russian submarines will be good as they will not appear in future missions. So I sunk the Akula II and the Kilo with no problem, but I cannot hit the Victor III as my torpedoes keep passing deep under it every time. I tried different presets, like setting the floor to 250 feet but torpedoes still keep going at over 500 feet deep anyway. I used "show truth" and it seems that my torpedoes are just not homing on it.
Is this a bug or am I doing something wrong here? |
05-08-12, 11:46 AM | #2 |
Grey Wolf
Join Date: Nov 2010
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I am unaware of any bugs in that mission. What range have you been engaging the Victor at? MK48s are wire guided. Have you been leaving the muzzle doors open so fire control can correct for aspect changes? Also, Russian naval doctrine states that one should crash dive and maneuver away when a torpedo is close, thus the torpedo would run too deep trying to over-correct.
You also haven't indicated whether the Victor is dropping countermeasures. If it has, it would explain a lot. EDIT: Here is another thread that deals with the homing abilities of the MK48. The answer may be in that thread. http://www.subsim.com/radioroom/showthread.php?t=192395 |
05-09-12, 05:13 AM | #3 |
Swabbie
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Thanks for your reply. I just went and tried sinking the 3 Russian subs again with "show truth" constantly on. The Victor did launch counter-measures, but what do they do except attempt to lure your torpedo to home on them instead of the submarine? The Victor stayed at a depth of 200 feet all the time, all it did is go full speed for a bit and then suddenly went to 4 knots again when my torpedo was getting close to it. Every time my torpedo missed it I used wire guiding to turn it around and try again, but it will not home on to the Victor. I even tried firing 3 torpedoes at the same time, but they all missed it.
Actually, the Akula II did try to maneuver as you said, it went deeper and then suddenly went up to 100 feet at the last moment, but the MK48 still hit it and it sunk. I like the campaign better in Sub Command than in Dangerous Waters, but I already encountered many bugs in Sub Command, so that's why I think a bug is a possibility here. I might not be a bug for this specific mission, but rather a bug with the Victor III class submarines being immune to torpedoes homing onto them. |
05-09-12, 11:19 AM | #4 | ||||
Grey Wolf
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05-09-12, 12:12 PM | #5 |
Swabbie
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Thanks again for the answer.
I think the torpedo was set to active homing, as far a I know it's the default setting. Actually when I fired the torpedoes, I wanted to set one to passive seeking but I could not figure out how to make the torpedo use passive homing. On the Akula it's fairly straight forward, but on the panel on the Seawolf it's not so clear. So how do you set torpedoes to active or passive homing on the seawolf? And also, how can you tell when a torpedo fired at you is using passive homing? Is it just if you cannot hear the constant pinging noise, then you can assume it's using passive seeking? P.S As for silent running, do you just have to change speed to 3 or 4 knots or is there some special function to activate it? Last edited by Dron22; 05-09-12 at 02:07 PM. |
05-09-12, 07:20 PM | #6 | |||
Grey Wolf
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05-09-12, 09:02 PM | #7 |
Swabbie
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Ok thanks,
I normally don't use autocrew when firing torpedoes, when I looked at presets, I saw there is a box you can tick or untick which says "Active", is that the preset to make a torpedo use active homing? And if you untick it, then it will use passive homing? Or is that something else? Because if it is that, then I definitely fired 2 active homing torpedoes at that Victor III sub in Ocean Vulture mission. When you did that mission, can you remember sinking a Victor III sub before heading for the exit area to complete the mission? I already tried reloading 3 times, and each time I have no problem sinking the Akula II and the Kilo subs, it's just the Victor III which seems immune to torpedoes homing onto it. I just find this odd, that sinking the more advanced Akula II is easier than a Victor III. |
05-10-12, 07:47 PM | #8 | |
Grey Wolf
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EDIT: I just looked at the mission in the mission editor. Does the target surface group appear in front of you or to your portside, necessitating a stern chase? Knowing this will tell me which set of triggers to look at. As it stands, I am not seeing anything buggy. Last edited by Hinrich Schwab; 05-10-12 at 08:06 PM. |
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05-11-12, 02:29 AM | #9 |
Swabbie
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I completed the previous mission with all extra objectives, I think it's supposed to affect certain things in Ocean Vulture, such your starting position.
When I started the mission, the enemy surface ships were sailing towards me from the east, while my sub was heading at bearing 0, straight North to intercept them. After I completed the main objective, I headed East towards the exit area and where the 3 Russian subs are. When I attacked the Russian subs, the surface group was already gone West. I sank the Akula II and Kilo with active homing torpedoes, I tried active and passive on the Victor III pointing them manually directly at it and enable them when there are no counter measures nearby. The torpedoes just pass the Victor III by a few meters and miss it. Update: After several more attempts at sinking that Victor III sub in Ocean Vulture, I decided to leave that Victor III alone and complete the mission. I now got to Escort SAG mission, where I encountered two Victor III subs and sunk them without any trouble. I am now almost sure that it's bug in the Ocean Vulture mission. If you have the time, play the Ocean Vulture mission as a Seawolf US sub and see if you can sink the Victor III. Last edited by Dron22; 05-11-12 at 06:38 AM. |
05-12-12, 03:04 PM | #10 | |
Grey Wolf
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