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05-24-22, 10:07 AM | #1 |
The Analyst
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GrenSo's Submarine Environment
After thinking for a while, just because I was already called as someone who doesn't know what he's talking about, I still decided to release my own mod GSE (GrenSo's Submarine Environment).
This mod was inspired by photos, site visits of submarine, movies and many other existing mods like TWoS (english and russian version) and modders like gap, vdr1981, boogieman335, Bstanko6, SteelViking, TheBeast, TheDarkWraith and many others, which were partly used 1:1 and partly as a template for my own changes. If you want, you can also see GSE as a kind of small megamod. My mod was created under using TWoS. GSE is just for TWoS v2.2.25 and above and I cannot guarantee that GSE will work or have no problems and with the stock version of SH5. Download can be found here: https://www.subsim.com/radioroom/dow...o=file&id=6342 Include the following 4 additional addons:
- GSE - alternative Periscope and OBS - GSE - alternative VIIC Deck - GSE - G7e Torpedotexture - GSE - old GSE Periscope and OBS - GSE - QR1 + QR2 Fix - GSE - VIIC41 Snorkel Deck* Known bug: It is possible that with "silentotto" you can no longer jump to individual sections in the campaign when GSE is activated. Workaround: Disable GSE. Use "silentotto" to select the desired chapter of the campaign, upgrade the submarine as desired, select the mission and go on patrol. Then save. Leave the game, activate GSE and load save game. Changelog: *GSE - VIIC41 Snorkel Deck is NOT compatible with "SEA LIFE SH5" mod from vickers03
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 07-10-24 at 11:44 AM. |
05-24-22, 10:08 AM | #2 |
The Analyst
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Screenshots from GSE v2.1.4
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 07-10-24 at 11:49 AM. |
05-24-22, 10:12 AM | #3 |
The Analyst
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Screenshots from GSE v2.1.4
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 07-10-24 at 11:47 AM. |
05-24-22, 12:31 PM | #4 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 419
Downloads: 249
Uploads: 0
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Looks very promising Grenso
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05-28-22, 03:18 AM | #5 | |
The Analyst
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Quote:
1. As template for some interior textures and interior lighting I used this graet mod https://www.subsim.com/radioroom/dow...o=file&id=5602 from boogieman335 and nothing from U-190. 2. And which other graphics do you mean? If you mean that I stolen the TDC graphics from U-190 than you are wrong. All these TDC graphics used by me are original from UBI, which have been modified by me. If you don't believe me, just look at the original graphics "TDC_imperial.dds", "TDC_metric.dds", "TDC_metric2.dds" and "TDC1.dds" from UBI under \data\Menu\Gui\TDC. 3. The crew pictures are taken from Conus' Das Boot Crew Faces (https://www.subsim.com/radioroom/sho...d.php?t=206345) 4. The graphic of the medals are taken from my own mod Visible Date of Awards v1.2 for TWoS (https://www.subsim.com/radioroom/dow...o=file&id=5741) and are allready used in TWoS and I changed a little bit the color from U-boat War Badge. And like I told in my fist post, I was inspired by some modifications from many others users/modders here, which were I partly used 1:1 and partly as a template for my own changes. And This is also the reason why I do not released this one, because I needed permissions from some users/modders. BTW: Can it be, that you are U-190 and be a little pissed off about something again? After all, his mods have all been deleted again...
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 05-28-22 at 10:13 AM. |
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05-28-22, 09:39 AM | #6 |
Sea Lord
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Hey Grenso greetings..
Don't answer the 'imbéciles', he might suddenly become intelligent... Continue your work which is already heading in the right direction... don't waste your precious time... I even used things to assemble and modify small things. Everyone leads their boat as they hear it... sso let's hear it... good receiver... Besides, this one seems rather aggressive for a newcomer, doesn't it... Last edited by Kal_Maximus_U669; 05-28-22 at 09:47 AM. |
05-31-22, 06:28 AM | #7 | |
The Analyst
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Quote:
And since, as I already wrote, not everything is mine, I haven't published anything yet, because I'm still waiting for permission to use some of them. Until I have the approval, I will develop the whole thing further. After all, I've been working on it for over one year in total. Maybe you should read first and then come up with reproaches and allegations. Not everyone can read and understand what they read.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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05-31-22, 06:49 AM | #8 |
Chief of the Boat
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To everyone involved in these exchanges be under no illusion that name calling and insults will not be tolerated. If you have differences between yourselves then sort it via PM's
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
05-31-22, 06:57 AM | #9 |
The Analyst
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Thank you for this clear statement, Jimbuna.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
05-31-22, 07:14 AM | #10 |
Chief of the Boat
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Be further advised that duplicate accounts are not allowed and further action will soon be forthcoming.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-12-22, 05:03 PM | #12 |
Sea Lord
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[QUOTE=GrenSo;2810216]Changes in QR2
Formidable |
06-13-22, 01:39 AM | #13 |
The Analyst
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Next step will be a modification of CR room with only some boxes with food of silentmichal's interior mod v1.2.3 and, if it will work, blue oxygen bottles.
I'm not sure if it will be possible with the blue oxygen bottles, because in the subset06 of CR_Walls are not only the bottles but a part of the housing of the gyrocompass too. And these parts have only one texture assignment I have to split. If I will only change the color from the oxygen bottles, I have to edit the GR2 file from the CR room. Sounds easy, but in my first tries a got an index error at reimport of the changed mashes from of CR_Walls parts. The red marked part is in the same subset06, where the oxygen bottles are, of CR_Walls in CR_room.gr2:
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
06-13-22, 01:54 PM | #14 |
Sea Lord
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interior sh5
[QUOTE=GrenSo;2813637]Next step will be a modification of CR room with only some boxes with food of silentmichal's interior mod v1.2.3 and, if it will work, blue oxygen bottles.
I'm not sure if it will be possible with the blue oxygen bottles, because in the subset06 of CR_Walls are not only the bottles but a part of the housing of the gyrocompass too. And these parts have only one texture assignment I have to split. If I will only change the color from the oxygen bottles, I have to edit the GR2 file from the CR room. Sounds easy, but in my first tries a got an index error at reimport of the changed mashes from of CR_Walls parts. The red marked part is in the same subset06, where the oxygen bottles are, of CR_Walls in CR_room.gr2: Yes I am aware of these subsets see here https://www.subsim.com/radioroom/sho....php?p=2774326 myself when I wanted to tinker with things I quickly realized that it would not be done like that.. I took the liberty of reuploading your image because we can see the plastic floor covering the famous gap mod that I use in my mod soup... I already wanted to modify a lot of things... but I saw the harm it caused... I read several threads what Jeff explains to you... I had also read other articles... you have to a lot of time to understand such a subject, moreover, it is in English. Not to mention the fact of the time spent grasping the subtleties of the software... my dear GrenSo I wish you good luck for this phenomenal work |
06-14-22, 01:52 PM | #15 |
Village Idiot
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I don't mess with Blender so don't know what your issues are.
I Export objects with different programs for editing. Then make sure NO OPTIMIZATION is ever done on edited files. I import BOTH diffuse and AO obj files. Delete the exact same parts, then export with NO OPTIMIZATION! That should leave both file exactly the same. In 3DS Max anyway. |
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