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Old 08-01-24, 08:08 AM   #61
XLjedi
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Is there a nomograph in the game? If not can it be added?

Picked this game up recently and love it. Nice work

Looking forward to release.
No nomo, but I find that I would use the thing so infrequently, it would just clutter the side of my map. The devs do however have an oddball map option that has no drawing tools whatsoever, my suggestion would be they just scrap that map view completely and put the equivalent of a static 5090 maneuvering board display there that we could draw on. Of course, the bottom of the mobo would be where your nomograph would reside.

If I were to attempt to mod the game, I might focus on that unused map and see if I could 1) add the drawing tools to it, and 2) replace it with a static polar coordinate plotting area with nomograph. Question is, would the plots I draw on the static mobo and nomo also appear in the other nav map? I suspect there is only one drawing space and it might flowthru to both maps.
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Old 08-01-24, 08:23 AM   #62
Threadfin
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I've printed one out. I like using nomographs to determine target speed. I hope one is added as a tool in the game, but having it on a sheet of paper is the next best thing.


As to cluttering the map, it could be a toggle, and you turn it on and off, unlike Silent Hunter where the nomograph is a persistent overlay.
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Old 08-01-24, 09:09 AM   #63
hombre al agua
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Quote:
Originally Posted by Threadfin View Post
Is there a nomograph in the game? If not can it be added?

Picked this game up recently and love it. Nice work

Looking forward to release.

there arent but i suppose it would not be so hard to code as a mod where you could trace lines there.


i usually use those three :


https://steamcommunity.com/app/49484...nguage=default
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Old 08-02-24, 10:15 AM   #64
Threadfin
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UBOAT has dropped. Good hunting!
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Old 08-02-24, 11:41 AM   #65
Herr Graf
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UBOAT has dropped. Good hunting!
I'm looking forward to playing 1.0.
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