![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,241
Downloads: 53
Uploads: 8
|
![]() Quote:
If I were to attempt to mod the game, I might focus on that unused map and see if I could 1) add the drawing tools to it, and 2) replace it with a static polar coordinate plotting area with nomograph. Question is, would the plots I draw on the static mobo and nomo also appear in the other nav map? I suspect there is only one drawing space and it might flowthru to both maps. |
|
![]() |
![]() |
![]() |
#62 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,130
Downloads: 38
Uploads: 0
|
![]()
I've printed one out. I like using nomographs to determine target speed. I hope one is added as a tool in the game, but having it on a sheet of paper is the next best thing.
As to cluttering the map, it could be a toggle, and you turn it on and off, unlike Silent Hunter where the nomograph is a persistent overlay.
__________________
What? Behind the rabbit? |
![]() |
![]() |
![]() |
#63 | |
Watch
![]() Join Date: Nov 2017
Posts: 24
Downloads: 14
Uploads: 0
|
![]() Quote:
there arent but i suppose it would not be so hard to code as a mod where you could trace lines there. i usually use those three : https://steamcommunity.com/app/49484...nguage=default |
|
![]() |
![]() |
![]() |
#64 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,130
Downloads: 38
Uploads: 0
|
![]()
UBOAT has dropped. Good hunting!
__________________
What? Behind the rabbit? |
![]() |
![]() |
![]() |
#65 |
Mate
![]() Join Date: Mar 2005
Posts: 52
Downloads: 75
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
|
|