I was Expecting possible Trouble
when i changed the MapSpeedModifier Settings i was Kinda expecting this might be a issue
i only made 2.27.b because of over 20 requests about speed on entry to combat and distance at start of combat also the rate at which ships moved about the Campaign map
Surface ships do use transiting speed tho against submarines as they have done for along time
how ever the MapSpeedModifier changes gave me Concern at the time because some missions were timed events so in effect 2 to 1 is slower like you said
this is why ive resisted changing stuff in epic mod campaigns right up to Ver 7 Tweaks
but i did promise quite a few people id look in to it
also all bar this change it dose not affect any game flow campaign events
MapTimeCompression=3600 all
so all Campaigns are at same Time Compression
Hear are the Original Value,s for Epic Mod 2.27 Campaign,s MapSpeedModifier,s
campaign001 - NATO (1968) North Atlantic - MapSpeedModifier=2
campaign002 - NATO (1984) North Atlantic - MapSpeedModifier=2
campaign003 - NATO (2002) Global Map-MapSpeedModifier=1
campaign004 - NATO (2002) Global Map Surface Fleet - MapSpeedModifier=1
campaign005 - Soviet Union (1968) North Atlantic - MapSpeedModifier=2
campaign006 - Soviet Union (1968) Global Map - MapSpeedModifier=1
campaign007 - Soviet Union (1984) North Atlantic - MapSpeedModifier=2
campaign008 - Soviet Union (1984) Global Map - Murmansk - MapSpeedModifier=1
campaign009 - Soviet Union (1984) Global Map - Kamchatka - MapSpeedModifier=1
campaign010 - Soviet Union (1984) Surface Fleet - MapSpeedModifier=2
campaign011 - Soviet Union (1984) Global Map Surface Fleet - MapSpeedModifier=1
campaign012 - Russia (2002) Murmansk - MapSpeedModifier=1
campaign013 - Russia (2002) Kamchatka - MapSpeedModifier=1
campaign014 - NATO (2000) South China Sea - MapSpeedModifier=2
so if you want to restore em
Cold Waters\MODS\5.6 - Epic mod ver 2.27 tweaks Ver 7.b VIIB\ColdWaters_Data
\StreamingAssets\override\campaign
then open the campaign you want then edit the file inside to the original values for the MapSpeedModifier
then remove my tweaks mod with mod manager then re enable it
ill also remove the ver 2.27.b and replace it with 2 new versions so
5.6 - Epic mod ver 2.27 tweaks Ver 7.b-r but now with removed MapSpeedModifier settings
and ill make a
5.6 - Epic mod ver 2.27 tweaks Ver 7.b+ (VIIB+)
this one ill make all the missions in the Campaign Four times longer so kinda a mini free roam Campaign Version for epic mod
adding or removing with mod manager is far faster with my mod because its smaller then
epic mod so editing is faster
the x 4 mission increase my cause issues any ways .....
but i did promise people ill do some work and changes on this
so if a mission is 48 hours it would now be 192 hours so 8 days for that mission
given stores & Decoy Expenditure
and maybe damage thats probably extra time enough id say
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Wire Breaks YES ive noticed 3 things on epic mod 2.27
1.) more common like you said
2.) No audio saying wire break some times
3.) you can go way too fast before it should 100% Break the wire
i did a 20+ Knots dive also a hard turn to port & it did not break my wire
?????
ill look into wire guidance my self as it needs improving in EM
wire testing was done on epic mod Main tho my EM tweaks and theirs use exact same coding ofc
the + version ill have to make some other day as im clearing a house out on & off for few days also ive got to go to the vets later today
hope this helps you
Steel Shark
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"History is Written by the Victors."
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