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Old 03-13-22, 11:45 AM   #4451
Bubblehead1980
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Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
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Quote:
Originally Posted by propbeanie View Post
It can still get stuck in the "interminable" weather pattern, but doesn't seem to do that as often. CapnScurvy was the one who edited the environment last, but I'm not certain as to what all he adjusted. Perhaps he would see a PM, if his InBox isn't full?? But probably the biggest contributor to the game running as well as it does now, including cleaner Saved games, is the reduction of the ID conflicts, of which s7rikeback has been a bulldog on rooting those out. He hasn't attempted to eliminate the player sub conflicts, since there is only one of those at a time on a computer, even if doing Multi-Player, but he has removed a goodly portion of others. We'll have to see if he gets time to come by and comment. The game running better (more efficiently) seems to contribute to the weather "timing" being better. If you Save and exit the game, and come back later to play, you can still run into the "clock" for the weather re-setting and getting seemingly "stuck", just like the repair times starting over will do...


I stabilized the weather in TMO by editing all the patrol objective and campaign files under mission parameters. I set weather change interval to 96 hours 1 knot default wind.

I still get weather changes(which is fine) but not the insane weather intervals as when it was set to 5 hours lol. Have had no issues with weather getting stuck for absurd amounts of time.Also found that having it set default to 1 instead of zero makes a difference as well. Worked out quite well. Of course using time compression at lower levels helps as well.
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