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Old 07-04-21, 11:03 PM   #3612
propbeanie
CTD - it's not just a job
 
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Whoops! Thanks for the reminder!
Quote:
Originally Posted by Mios 4Me View Post
Not sure if you saw it, but I had this issue a few pages back. In addition to the Additional Repository edit, there's also a problem with the position numbering.
Quote:
Originally Posted by Mios 4Me View Post
Yes, this went unresolved in previous versions, although I seem to recall it going to 2 positions/installation when upgrading to twin 40 mm units.

Nothing really stands out when reviewing the weapons and crew code, other than one section of [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2] differentiates between 1 leader and 1 crew, while later sections such as [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon] refer only to two crew slots.

Below is a comparison:

<note: aft AA section>

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable=Flak Guns Crew
Type=Leader
IDLinkCrewMemberLoaded=OFFGun
WatchCrewMemberSlot3D=WM1@slot_A01
BattleStationsCrewMemberSlot3D=WM1@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL

<note: position above is occupied and crewman is described>

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakC1
NameDisplayable=Flak Guns Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_A01
BattleStationsCrewMemberSlot3D=WM2@slot_A01
WatchAccessoriesForAdding3DObjects=NULL
WatchAccessoriesForSubtracting3DObjects=NULL
BattleAccessoriesForAdding3DObjects=NULL
BattleAccessoriesForSubtracting3DObjects=NULL

<note: position does not display>
Quote:
Originally Posted by flaminus View Post
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_FlakL1
NameDisplayable=AA Guns Crew
Type=Leader
......

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlotAdditionalRepository 1]
ID=CrewMemberSlot_FlakC1
NameDisplayable=AA Gun Crew
Type=Crewman
.......

change the orange code as "CrewMemberSlot 2". it works.
My golly, time flies! More than just a "few" pages... lol - I finally gave up and went into your profile Mios4Me to find the post! Anyway, that is correct and probably is the issue for torpedobait. When I looked at my install, I forgot that I have the "fix" applied...

If you follow Mios4Me's post link back in the quote above, you will find flaminus's post above with the color graphics about changing the "CrewMemberSlot 1" to 2 for the 2nd position... but make certain you have the correct section for the AA guns, and NOT the deck gun...
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