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Old 06-03-13, 11:47 AM   #129
Nexus7
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Join Date: Jun 2004
Location: Switzerland
Posts: 469
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Quote:
Originally Posted by JU_88 View Post
Im sure the perfect subsim is possible with out a huge dependency on modders.... but y'all gotta pay!
I agree, WoT is not moddable and look what a success. I play it since two years but have'nt spend one single cent on it yet. If there are advertisements around i practically never noticed any. It's sort of funny but it's possible or even probable that people that don't like it so much will spend more (don't know).

Anyway, modding a single player game is one thing, modding a multiplayer game is another! Assume there are 10 mods available for a multiplayer game: you will have the players distributed into those 10 mods, reducing everyone's chance to get a game!!!

The smaller the number of players, the sharper the consequences (ppl quit playing).
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