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Old 01-12-22, 11:54 AM   #58
Andreas86
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Join Date: Jan 2019
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I have made a new torpedo stopwatch, see the screenshot underneath. It works in many screens, and I have got the palette stuff worked out. Problem is it crashes the game in some screens like the map screen. And when in bridge view, the are that should be transperant shows garbled pieces of what seems to be other textures in memory.. For some reason AOD seems very finicky about the LZW compressed BMP sprite files. Engie will not save in LZW, and because of that the file size of my new CLICK.BMP (3 sprites in 1 file) is much larger than the original. So I suspect that may be the cause of the problem. The strange thing is if I try to make a new CLOCK.BMP using a solid block type clock like the original, the game won't accept it. But this new one with transparent background works ok, at least this specific file. Some of my other variations dont. Weird.



Last edited by Andreas86; 01-12-22 at 12:41 PM.
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