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Old 05-26-13, 12:47 PM   #111
Minoslas
Grey Wolf
 
Join Date: Apr 2004
Location: Tenerife, Canary islands
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Eagle dynamics can be convert on a (far) future on a option for a naval simulator.

Naval units can be implemented into Digital Combat Simulator: World (only a year live) with some engine limitations (for now), but the future EDGE engine and if some can be make a 3rd party. DCS:World engine can be include Low to High fidelity aircraft's, Helos, vehicles and ships (for now DCS:W only have ED / 3rd Party aircrafts and Helos, but expected more in the future).

3D models make by 3D Max 2012 and beyond can be integrate into DCS:W by LUA files (or convert on C+/DLL by a 3rd party). The bad part has be actual DCS:W no support submarine warfare or naval underwater environment, but adequate pressure (modders and / or 3rd Parties) can be change them. For now ASuW and AAW warfare can be simulated (with some limits).

Some features has been implemented by requirement (example: future troop / cargo capability into helos on UH-1H / Mil Mi-8 modules, Multicrew post on aircraft / helos (UH-1H pilot / copilots / gunners, and some training aircrafts (Bae Hawk / L-39 / C-101) double command trainer, or improved carrier operations on future F-18C/E modules).

With time, work and patience, can be some similar spectrum to Dangerous Waters. And actual module Combined Arms expected on the future a "similar" capability to old "Fleet Command" with the inclusion of the naval units to give command and take control.

And not only can limit to "modern" envirotment. WW2 aircrafts (P-51D and FW-190D-9 modules) open the to U-boat operations on WW2 maps
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