Quote:
Originally Posted by vdr1981
Thanks for the link Gap!
It seems that this is some sort of unofficial patch which is not implemented in any official version. I think I'll just skip it because I cant risk any incompatibility ...
|
Though not extensively tested, both patches should be official and working
...from the download page in TDW's patches' thread:
Quote:
Originally Posted by TheDarkWraith
Starting with v1.0.152.0 added a new patch to the SHSim.act file: Artillery (coastal defenses) and anti-aircraft units able to acquire and track contacts
Starting with v1.0.156.0:
[...]
- added a new patch to SHSim.exe: Coastal defense sub loops - Allows coastal defenses to detect subs that are submerged and/or in heavy fog
|
Quote:
Originally Posted by vdr1981
Gap, can you upload that GR2 bunker for me so could play littlebit with it?
|
Sure. Just give me the time to look for the files
Quote:
Originally Posted by vdr1981
I hope it has some extra nodes(or they are called bones or... whatever) so could add few more sensors to it, like search light and hydrophone sensors ?
|
IIRC, it got plenty of equipment bones, and even a couple of sentries moving around it and scanning the (open
) horizon every so often
EDIT:
Quote:
Originally Posted by vdr1981
Boooom!
|
did it work?!!
EDIT:
just noticed it is floating...