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Old 01-15-16, 12:46 PM   #2
skidman
Ace of the Deep
 
Join Date: Dec 2012
Location: Near the Dutch mountains
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1.) No, Lurker stopped working on OM a long time ago.

2.) It's true: Some things in OM are even harder than TMO in the pacific theater. Have you tried to raise the scope to the max at 12 or 11m?

I currently play with manual tragetting and the "harder escorts" patch. With map contacts enabled the tactical map helps a lot to quickly estimate a targets speed and course. You can adjust the line that depicts the torpedo course accordingly and with a little bit of experience you will hit the target. That way you can even plot the targets course from sonar readings and sink ships without ever raising the scope. No math involved here.

Prepare for another disappointing OM-experience though: Even good hits sometimes don't sink your target. The damage model in OM was obviously designed to discourage the player, and Lurker has done a very good job achieving this goal.
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