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Old 02-17-13, 04:35 PM   #67
Karl Heinrich
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Join Date: Nov 2012
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Agree with what StarTrekMike is saying here. Trying to take niche product such as simulations and watering them down isn't really doing anyone any favours - the likes of Silent Hunter Online isn't probably going to be "interesting" enough for the general market, nor is it going to have the depth or detail that the likes of us want from it. So your customer base isn't likely to be much larger than if you'd just focused on the niche market in the first place. Which is basically what Mike already said in reference to FSX / Flight.

Yes, focusing on us niche lot that would take more work, but similarly (as has been said before) the simulation community is often prepared to pay more than a casual gamer. If someone pulled out the stops on Silent Hunter 6 or equivalent, I'd be happy to pay somewhere in the region of £80.

For the likes of Ubi, why not do the two in conjunction... spend the time developing a decent simulation and then do SHO from that (much as the current SHO utilises the SH5 engine). Not only do they then receive whatever revenue the online, simplified version gets from the more casual games - and use the online game as a marketing tool for the "main simulation" for those that may be looking for a bit more and maybe aren't familiar with the existing SH range.

So, in answer to the original question, the issue is with the effort, not the online part per se (multiplayer on one sub is the day I long for...)

Apologies for the waffle, hopefully some of that makes sense.
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Last edited by Karl Heinrich; 02-17-13 at 05:47 PM.
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