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Old 01-08-14, 06:06 PM   #503
Raven_2012
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Join Date: Jan 2010
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OK, thanks. I didn't realize normal was the low end wave mechanics.

Quote:
Originally Posted by gap View Post
Don't forget that SHO's physics model is likely much more simplified compared to SH5. Wave motion and vessels' pitch and roll are probably no more than pre-set visual effects in SHO (smoother and nicer, but lesser real), whereas, in SH5, they must be calculated frame by frame and they affect units' performances.



Well, there are some limitations connected with SH5 waves (small units taking damage or getting submerged by big waves, wind speed limited to a maximum of 15 m/s, AI guns still too accuarate in rough seas, etc.), but I also think that there is a lot of space for improvement achievable by us modders

For a start, there are some physical constants regarding wave propagation and bodie's motion in a fluid that we should study before we can model realistic waves



The old 'normal version' is now called 'breeze', the medium version is now 'gale' and hurricane is... hurricane
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